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Postman Blue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #21 | 4.250 | 4.250 |
Theme/Limitation | #36 | 4.000 | 4.000 |
Overall | #64 | 3.614 | 3.614 |
Technical Implementation | #103 | 3.393 | 3.393 |
Fun/Design | #131 | 3.393 | 3.393 |
Music/Sound | #156 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Focus: the collectables the player picks up turn into different things on the way back, so he should evaluate what to collect and what to leave alone. Theme: the mailman must go from one side of the level to another and then come back, when it's already night. Those mechanics are linked and form the core of the game.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Wow, I loved it! I too chose the mailman theme, which is why I clicked on your title. I really like how you made the player sprite move without redrawing the animations, just by tilting and squishing, and for me it totally WORKED. He was really cute, even asleep! I thought the tilemap, puzzles, and coin/spike elements were all super well used and cohesive. Yes, it was difficult to figure out some things, but I stuck with it, specifically in level 2 when I had to make a diagonal jump off the start block and get the coin without taking damage. I almost gave up again in level 4, but hung in there, because I knew that the creator would have made it doable, and it was! It just demanded precision, not sloppy hoppy platforming. I thought this was really well done and fun!
Thank you really much for the comment! I am so happy seeing you had a good time with the game; this kind of thing makes me want to keep doing this. The criticisms I received were very deserved though, especially concerning the learning curve, so I'm hoping to get that fixed on a possible full release in the future.
The concept was great. It hitboxes are a bit wide for everything, but the game itself plays well, the sounds and visuals coexist nicely.
I couldn't beat the second level. I may have missed something but I couldn't jump high enough to get to the mailbox. The game is pretty, and the collecting coins/ordering problems was fun. Also had some spots I could walk of the edge and others where I couldn't.