Great game, love metroid-vanias, really big for just one week! congrats! love it
Could you check my entry? I'll appreciate it, thanks!
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #14 | 4.333 | 4.333 |
Fun/Design | #26 | 4.000 | 4.000 |
Overall | #52 | 3.689 | 3.689 |
Theme/Limitation | #74 | 3.778 | 3.778 |
Technical Implementation | #113 | 3.333 | 3.333 |
Music/Sound | #161 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The decks main focus is collecting powerups from ancient gods, but also contains SECRET hidden collectables and rooms, as well as the theme "There and Back again" from a previous jam.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
There are hidden collectables and rooms. The theme party theme I used was "there and back again" as you have to return to the start with your powers to win.
Great game, love metroid-vanias, really big for just one week! congrats! love it
Could you check my entry? I'll appreciate it, thanks!
The colour palette for the game was well suited, loved the art and the music was great. I enjoyed going through the levels and had a great time playing it :)) The only thing I would mention is that at the beginning it was hard to tell what will kill you, e.g the spikes. Great job!
This game was a blast to play. I loved the ridiculously hard parts. Sadly I thought I was wall jumping to a secret area, but got stuck out of bounds and didn't want to restart my progress. Honestly if this was a full game, I'd so play. It's very hardcore, with little to no rules. I wish I got to the part in the screenshot with the chainsaws but I must've been close. However I lost hope once I got hardlocked (attached lol).
One word of advice is while the normal platform controls are smooth, the wall jumping is pretty iffy. That challenge for the wall jumps was HARD. Fun but hard. It was a toss-up whether I'd jump or fall off the wall first. Also the swing seems to not always work when I press the ctrl. I got used to them, but I'd prefer if they were smoother, but I understand given it's a jam.
Why hadn't I heard of this one before? It's very good, I like it a lot. The music fits very well, until it climaxes and gets a bit too loud. The grappling hook is very fun to use!
The game is perhaps too big for a game jam, but I could totally see myself playing a full, fleshed out version.
I'll say that it's hard to notice the spikes sometimes and I'd enjoy if some of the bigger and more challenging rooms would not spawn you at the entrance every time.
Still, great game! I enjoyed it a lot.
This is very well put together. Maybe a little big for a Jam game. I player for 10 minutes and got stuck. but if I look at your screenshots I must have been at just the beginning. I would recommend making it smaller. I like the green splashes when you die. those are really nice.
nice game, just put some shine on nails, so players can know this must avoid it, rated your game please visit mine. thanks
I had a few good jump scares cause i died to a couple spikes that i didn't know were spikes and platforms falling off the ceiling. Movement feels pretty good for the most part, art looks good, music sounds like something's about to happen any second. Some areas kinda made the game seem like a rage game. I didn't make it very far for that reason, i kept dying to same things over and over. Overall i think with a bit more polish the game would be very nice!
I have very mixed feelings about this game. On one hand you have a very clean and solid looking platformer. However, it is soooooo very difficult. The grappling hook sections are almost unbearable, they can be super tight maneuvers. It has it's own learning curve and takes many deaths to get down. My experience was fun, but in some areas pretty taxing. The music while really good, felt like I was in a horror game rather than a platformer. I get the cave feel, but I felt as if it was overdone a pinch. This was a solid entry. Hope you tweak it after the game to make it a truly awesome game!
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