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Collect and Survive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #249 | 2.688 | 3.400 |
Theme/Limitation | #254 | 2.846 | 3.600 |
Music/Sound | #272 | 2.214 | 2.800 |
Overall | #299 | 2.403 | 3.040 |
Fun/Design | #315 | 2.372 | 3.000 |
Technical Implementation | #365 | 1.897 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Player is able to collect items scattered around the level. After reaching certain point player is drawn back to the start to challenge more opponents
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Pros: Smooth game play
Cons: A bit confusing at first
Suggestions:
Change arrows at stage start. I thought I was supposed to go right so level just kept increasing till bee death (which was humorous but probably not intended)
Ending to the level (I collected everything I saw/killed all bees but nothing happened?)
Sfx for collecting items
Death animation for the bees
The collectables were a bit confusing at first didn't realize they were collectables(some in-game hey click on this thing)
+ Loved the art style
+ Cute platformer
+ I liked being able to shoot the enemies whilst platforming at the same time
- Bit repetitive
- The arrows point to the right at the start, which immediately takes you to the next level? I would have thought that the player should need to collect a set number of items to progress?
- The start of the sounds are a little off, it's like there's a lag between jumping and the jump sound playing...
there is al ot of bugs, for example i can fly by enemies attack, or gun comes upside down. Also some problems with the map, but maybe the problem is on my end. if it is then let me know
Yup, that's how it is when you change concept completely a day before the deadline :). What kind of problem you have with a map? Thanks for comment.
it's hard to jump over ground sometimes
p.s
Check my game too, please
Yes, that's a bug. I need to rewrite movement scripts to make it work better.