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Crypt of Greed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #19 | 4.306 | 4.306 |
Theme/Limitation | #26 | 4.139 | 4.139 |
Overall | #27 | 3.894 | 3.894 |
Technical Implementation | #53 | 3.694 | 3.694 |
Fun/Design | #55 | 3.806 | 3.806 |
Music/Sound | #70 | 3.528 | 3.528 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You go out and explore an underground room to collect a key and coins in every level, and then have to return them to an altar, and ultimately return to where you started to go to the next level.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Very cool idea, but I think in execution it becomes pretty tedious. Most levels have a point where myself and the demon are just chugging along at a snails pace across the map for a solid minute before I get to anything. I think solid enemies that you can avoid might work a bit better because as it is sometimes there is no way to escape this guy no matter how much you try to outthink him. Art style was super cool though!
This game is a riot! Very cute and a clever idea. Every time I picked up too many coins I made a puffing noise in real life just for giggles. I actually enjoyed the slow down mechanic, it made you have to plan your trips carefully through the dungeon to collect the coins/ avoid the ghost.
I do wish the ghost couldn't go through walls or at least that he maybe got slowed down a little by walls? Or maybe - you could have like a bait system to temporarily distract the ghost by throwing something? I know that he is a ghost and so walls shouldn't be a problem but it gave him a bit of an unfair advantage when I had to race around a section and he didn't.
All in all though - AWESOME. Nice job!
Very nice take on the theme! Got me a bit by surprise that you slow down when collecting stuff. I guess that's what you get for not reading the descriptions :)
Great Game, good job!
Cute game, does the theme well.I liked the art style, but I don't think i enjoy getting slowed down by carrying stuff much, but i understand that the interaction between that and the ghost speeding up is the whole point.
Graphics and sound are on point, good interpretation of the theme. Cool game!
Please check out my game if you have the chance!
Very fun game and art is the cutest thing ever! Audio balancing needs some work :)
Great game! Love the art!
Thank you for reviewing my game, I came here to return the favor.
Very impressive art style. The music was also good. It's good that you had a simple first level to teach the player how much coins will weigh you down. The ghost stressed me out a lot and I had to become more strategic.
The collection SFX has randomized left/right balance, I feel that was distracting. Other than that, excellent effort.
Very nicely done. I love the mechanic of how the coins weigh you down (also the particle effects to show the sweating), the greedy spirit is something straight out of my notebook doodles (:D) and I also love the only powerup which is also the key to the next level