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A jam submission

RicochetView game page

Submitted by RageQuito
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Ricochet's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#3572.1213.000
Technical Implementation#3751.7682.500
Fun/Design#3761.9452.750
Graphics/Animation#3931.7682.500
Overall#4141.6622.350
Music/Sound#4520.7071.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You COLLECT keys to win and your projectiles go THERE AND BACK(bounce)

What was your team size?

Solo

You worked alone

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted

Boy, 80 MB sure is quite whopping for a short game like this.

Sound would help a lot, plus an indicator whether the enemy is hurt. On the first few shots you think you did't actually hurt it.

Submitted

its a good one but i just need a way to know if the enemy took damage or not (like flashing)!

i hope you play, rate my game and have some fun!

Submitted

I'm not very good at dodging projectiles so it was a little difficult for me. The golems took a few too many arrows to kill in my opinion, but other than that a really good idea!

Developer

thx

Submitted (1 edit)

There is no music or sound, just the game itself. I don't know how many lives does the enemy have, so I just spammed the arrows at them and hoping I could catch the arrows at the same time. And the one thing I was wondering is the player a rock against golems(?)

Developer

yeah sorry i didn't have time for music snd yes the player is supposed to be a rock cursed to always hurt itself