Play game
Man-edge-ment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #198 | 2.749 | 3.286 |
Technical Implementation | #230 | 2.390 | 2.857 |
Graphics/Animation | #234 | 2.630 | 3.143 |
Overall | #275 | 2.223 | 2.657 |
Music/Sound | #305 | 1.793 | 2.143 |
Fun/Design | #366 | 1.554 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Managers are Bosses, profits and nerves are On The Edge.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot, Aseprite
Which diversifiers did you use, if any?
Doing Your Part, Retro Palette
Leave a comment
Log in with itch.io to leave a comment.
Comments
Neat idea, I think there isn't enough to do as the boss, I fixed everything as I could and promoted everyone I could, 5 minutes later I was still in the red, never seeing any profit.
Game looks good and is well executed. GG
Nice concept! The audio cues were very helpful. I do wish there was something I could do to keep employee morale up. I think adding more to do would make the game more interesting. Also I was having a very hard time getting out of the red.
Love The Game, The Theme And Requirement Work Perfect, Tho I Can't Get The Bar Out Of Red, I Love The Sound Alerts And The Cute Player, The Game Is Alot Of Fun And I Was Playing It For Hours, Almost. Hope You Contine Working On Your Game!
I'll be honest, I didn't know what I was doing. Looks neat, but I can't tell if I actually have much sway outside of fixing a stray computer or two or handing out a promotion
Very interesting entry! I do feel like I had very little control over the actual game though, like it said to keep stress/motivation low, but it seemed like all I could do was promote and fix computers, right?
But either way I loved the art style, the simulation was very solid, and I even appreciated the audio giving a directional hint.
Thank you for that feedback! It actually almost had even less actual gameplay, but I managed to fit the repair action in. I do have ideas for greater interaction and real decision making.
I'm so pleased that you liked the style and directional sound! I'm also quite proud of the simulation, not least its balance.
Again, thank you.