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A jam submission

Souls .INCView game page

At Souls .INC, your soul is our business ! Seize that chance of a lifetime ! Come work for us as a Soul Reaper !
Submitted by Szym (@szymgames), Spookto, ChrisComp — 1 hour, 12 minutes before the deadline
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Souls .INC's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#124.0774.077
Theme/Limitation#153.9233.923
Overall#173.9283.928
Graphics/Animation#194.3334.333
Fun/Design#393.7693.769
Technical Implementation#503.5383.538

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You will be working at Souls.INC under Satan (your boss). The company is on the edge of bankruptcy. There will also be a boss fight.

Team Size

Trio (3)

What main engine/tool/language did you use to construct the game?
Unity / C# / Asprite / LDTK / Ableton / Pro Tools / Reaper / Kontakt / iZotope RX / Soundly

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+2)

Cool and fun game! The music and art are realy good! The boss was a bit unfair in the second phase though. I realy like how the bos is both a boss in a story sense and a gameplay sense!

Please Rate and Play my game as Well!

Developer

Thanks for playing ! Glad you liked it :)

If you have suggestions on what could be added/removed from the second boss phase to make it more enjoyable, I'll be more than happy to read it :) 

thanks a lot for the play & the feedback ! I'll go try your game right now :)

Submitted(+1)

great game! good job!

Submitted(+1)

This game was just amazing! Also very polished! I loved the pixel art, Satan looked absolutely amazing. The colors or the grim reaper were spectacular, I love the lime scythe :D The music was also beautiful, I liked the music transition in Satan's office xD Again, really well done.

Developer

Thanks you so much ! Really glad you enjoyed it :)

Submitted(+1)

This game was a lot of fun to play. I like the level design and the enemies. I like the boss fight as well. The only thing that was really hard to gain control of are the controls. The movement needs to be restricted so that the player doesn't zoom in one direction. Slow the movement down, or restrict it by using the velocity of the rigidbody. Other than the movement, it was a pretty fun game. Nice job!

Developer(+2)

Thanks a lot :)
The movement speed is actually limited on the rigidbody velocity, but I agree the limit is too high and it make the movement a bit zippy :/

thanks for the feedback, glad you had fun playing :)

Submitted(+2)

I did have fun. I like the overall game itself. Good implementation of mechanics and a nice boss battle.  

Submitted(+1)

Wow, the audio in this game is top notch, really well polished art-wise too! I love the Boss sprite and animations

For constructive criticism, the souls moving randomly was kind of frustrating; they would die on the spikes on level 2 before I could kill them, and the timer mechanic sort of works against this because I would need to wait for them to spawn. I think the timer could be relaxed a little bit. I do appreciate how the scythe would repath to kill souls though :)

Developer(+1)

Thank you so much ! 

ChrisComp made all the sounds & musics for the jam, it is indeed top notch ! & spookto made all the sprites & animation.
We're very happy with the result :)

100% agree for the souls & timer, we need to rework that a bit to remove some frustration.

Thanks a lot for your feedbacks :)

Submitted

A great game, arcade games are one of my favorite genres. Well-chosen music and addictive gameplay.

Developer

Thanks a lot ! Glad you enjoyed it :)

Submitted(+1)

I really like the art and the cutscenes felt nice. The controls felt a little fast at first, but you get use to it after a bit. Good job!

Developer

Thanks a lot :)

Submitted(+1)

Oh I really love the movement. The (maybe unintended) fact that you only have friction on the ground gives a really nice feel to it. The Scythe weapon did not feel very great, as it was difficult to aim it. I was not the greatest fan of how abilities were stripped, even though the story justification was very funny. 

Developer

Thanks a lot :)
Indeed not intended at first but we decided to keep it & tweek it a bit. :)
Yeah it can be hard to aim That's why we added a tracking on it so that you can have a kinda loose aim and still hit. 

The stripping of abilities was (obviously) to fit the theme & crank up the difficulty a bit at each level. but I completely understand if you didn't like that part ^^

Hope you had fun with it :) I'll go try yours

Submitted(+1)

Dam those drwaing are so well done, nice cutscene really liked it, it is a great idea for interlevel changes

Developer

Thanks a lot ! We're very happy with the result :) Glad you liked it !

Submitted

no problem man, glad you guys had fun, despite the pressure f making a game in 10 days, give my entry a go, tell me what you guys tought

Viewing comments 9 to 1 of 29 · Previous page · First page