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Sending Your Boss Into Orbit Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #141 | 3.019 | 3.375 |
Technical Implementation | #271 | 2.124 | 2.375 |
Fun/Design | #282 | 2.124 | 2.375 |
Overall | #287 | 2.124 | 2.375 |
Graphics/Animation | #293 | 2.124 | 2.375 |
Music/Sound | #365 | 1.230 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're progressively receiving more and more funding from your [boss] to be sent to [the edge] of space.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
Which diversifiers did you use, if any?
Educational
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Comments
love the concept of the game
It is very hard for the player to make decisions when he can't really see what is hapenning, something as simple as a display of the trajectory based on present velocity could help a lot, or maybe hint the player for the X velocity required for his altitude !
I also tried to make a game about putting stuff into orbit in the past and it was painfull to see how unintuitive it seems to most players. Couldnt beat it without cheating ( i used this 🤫)
It was fun anyway, good job for a first jam !
Totally agree, education games in general are hard without spending loads of effort just to teach players the underlying concepts, which takes a lot out of the "playing" part of the game.
I did want to have a 'how much more speed is required' indicator of some kind, but had to go with the simple progress bar at the top due to time constraints, which doesn't work super well for numerous reasons. I do think the trajectory indicator you mentioned would be the best option since it would give players an intuitive understanding of how an orbit works in the first place, but I don't know if I have the required physics expertise for such a task. I will definitely try it later though!
Also, I had never thought about just giving the player an orbital speed requirement based on their altitude, this probably would've been a nice and simple feature to add if I had thought of it during the jam. :)
Anyhow, thanks so much for the feedback! I'm glad to see you were able to beat it, and I'll make sure to give your game a shot too!
GG!!
nice concept. to bad I didn't had any markers to show my progress, the entyle gme is just me holding W
but hey its a nice game for a entry starter.
hope you continue
Yeah, I was planning to add both an indicator that shows your trajectory around the earth and some obstacles like birds, wind, planes, etc. along the way to make it more exciting, but I ended up being too short on time. But thank you for the kind words!
polish the game man, its a learning curve, you are not here just to post games but to learn to make cool games, so polish it!.
give a go at my entry, tell me what you tought and give it a rating, it helps, thanks
Of course! I'd love to iterate on this game in the future, I thought it was a super promising idea from its conception. And yes, I made sure to leave a rating on your piece of art too ;)
Hi, great concept ! The whole idea really made me laugh and I had a fun time playing your game :)
It's a bit unfortunate that there are some bugs in your game but hey, it wouldn't be a jam entry if there were none ;) !
Anyways, cheers on your game !