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Tantalus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #13 | 3.875 | 3.875 |
Graphics/Animation | #28 | 4.219 | 4.219 |
Fun/Design | #42 | 3.750 | 3.750 |
Overall | #46 | 3.631 | 3.631 |
Music/Sound | #97 | 3.281 | 3.281 |
Theme/Limitation | #140 | 3.031 | 3.031 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Entire game is one boss fight
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity/C#
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Comments
Art looks really nice, music's not too bad and I like the idea, but i think the time should move a little faster or maybe have some more things to do a little sooner. I stopped after the first 3 cause it felt like nothing was happening anymore and i was just waiting. Really nice entry though well done. Might give this another chance when i got some more time to spare
This was absolutely fantastic. A funny and quirky little idle game. The art was gorgeous, the premise really cool and the minigames were just fun enough for this type of game.
It starts a bit slow and ends a bit fast, but really, it's just fine for a jam playthrough. Loved it, GG !
Entertained by the idea of an apple dungeon, funny parody of zelda-like video games. The intro sequence had some funny dialougue, haha. I got tired of the minigames (at least, the first 3) and quit there after crafting the first 3 objects. Neat how the minigames are themed after objects in the room - makes me feel like the character is actually finding ways to spend idle time playing with stuff. Did you happen to be inspired by the game The Longing?
Thanks for playing and leaving feedback! Definitely inspired by The Longing, although I haven't actually played it. From what I understand that's more of a hands off experience with more actual patience tests so I figured this could still be its own thing