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Cursed Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #356 | 1.273 | 1.800 |
Graphics/Animation | #402 | 0.990 | 1.400 |
Fun/Design | #405 | 0.849 | 1.200 |
Overall | #405 | 0.905 | 1.280 |
Theme/Limitation | #412 | 0.707 | 1.000 |
Technical Implementation | #412 | 0.707 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The Main Character is always On The Edge of tossing away their sword. The sword itself is bossy, there is a final boss, and a surprise extra final boss.
Team Size
Trio (3)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
On the plus side: The animation looks fine, despite being somewhat blurry and the sound/music are okay. The walking cycle looks a bit off, it seems only the feet are moving, not the legs.
Unfortunately, you did upload and submit a very early prototype that doesnt fullfil the requirements (no Boss, no credits-section) and quite frankly, is not game at all.
It looks like your pixel art has a bit of compression to it. Might wanna look into that if you plan to continue this project as you say(?). The animations look pretty good and the music sounds really cool. If more comes of this, I'd be down to try it out
Hi! Sprites looks blurish, animations are a bit weird (but the swing animation is good). I've played this a bit but didn't know what to do, the game feels very incomplete to me.
I went out of the room using the top door and was just out of the map - I guess?
the techniques looks awesome, i like the animation when you swing
looking forward to your final game!