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Dark Coronation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #143 | 3.227 | 3.857 |
Fun/Design | #216 | 2.630 | 3.143 |
Overall | #246 | 2.414 | 2.886 |
Technical Implementation | #266 | 2.151 | 2.571 |
Music/Sound | #267 | 2.151 | 2.571 |
Theme/Limitation | #321 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There is a boss fight with a demon, and the game takes place on the edge of the world when humanity is on the brink of destruction
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity, C##
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Comments
GG!!!!!!!!!!!!
Nice game. You made a very good job with the tutorial.
The battle in itself, however, was not juicy enough in my opinion. The animations were good, however there wasn't almost any sound effect. For instance, it was hard to understand whether I hit the boss or not: I was expecting a hit sound and maybe some screenshake.
Thank you for the feedback!
i like the art style
Thank you :)
No problem
I really liked the visual style and the overall ambience of the game.
I feel the boss was slightly too hard, I did manage to beat it. I don't think it would need that much tweaks, but I had to exploit the intro where the boss attack less and take half of the HP. I think the main problem is the hands projectile attack frequency, since I have to wait to charge the attack, I have a VERY small window between the hand attacks to charge a shot, so I think that either slightly decreasing the interval of hand projectile attacks or slightly decreasing the player charge up time would do it. Also the "puking" attack was leading to unavoidable hits, for some reason only on the right side of the map and not the left where it would always stop before the wall, would be nice if it would do the same on the right.
Anyway, cool game ! I enjoyed it, was satisfying to finally beat the boss in the end.
Thank you so much for the feedback i really appreciate the advice and such, I think your comment gave me some ideas on how to improve it overall.
The boss was tough, but fair. I got a bit further every time. Liked the art style and the atmosphere.