Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rulste

47
Posts
13
Followers
7
Following
A member registered Sep 15, 2021 · View creator page →

Creator of

Recent community posts

Fun voice acting and music. The arcade style level was fun. Didn't know what to do in the campaign, but there is a lot of content!

Thanks for playing!

Thanks for playing!

Nice art and animations. Speedrun mode would be neat. Checkpoints would be nice so you don't need restarting the level if you fall in water.

Fun and simple game. Liked having to find out what order to collect hearts in. Would also suggest particles or more sound effects.

Great art and animations. Lot of personality and character and feels like a dreamscape. Liking the cozy, warm, relaxing feel. The camera movement every time I tapped left or right was disorienting though. Would have preferred if it was always centered on the character.

The house and lantern were a bit glitchy. I went outside and inside again and the background was outside the house.

Nice mobile RPG. Liked the feel of the visuals and UI, but some effects to show what you can click would be nice. Specially which NPC's have shops or quests because it's hard to tell. Do some enemies have more chance to do some attack types or is it random? Some hints like saying the boss is really aggressive, for example might give incentive for talking to all NPC's too.

Fun and juicy. Liked the presentation and the flavor text added a lot to the game. Very impressive for one month! Lot of replayability. Didn't mind the 4 direction attack, but stopping to attack made controls feel stiff and it was hard to dodge the later skeletons. The blur effect when you take damage was disorienting.

Thanks for playing! We did have other ideas to add gameplay variety including island variety and wings, horns, etc on clumsies. But due to limited time, we had to cut it out.

Agreed it would be neat as an idle game. We just made the loop short in the jam to keep it interesting. The game over screen used to be an endless mode, we had to change it because it lagged so much, haha. We're glad you liked it. :)

Would also suggest particles or sounds for hitting or getting hit. They had the same sound and it was hard to follow if I was reacting to the opponent in time.

Fun game. Liking the depth you added to a simple Paper Scissors Stone concept. Characters refusing to fight was a neat way of making players choose other characters. The voxel art and depth of field effect looked nice. You must have spent a lot of time on this. Surprised this was a solo entry.

Would suggest making the timer longer. I found the combo system hard to follow because the turn always ended before figuring out what cards my opponent had.

Thanks for playing! TJ and Kevin made all the art from scratch. Evolving was supposed to add wings, horns, etc but we didn't have time.

Thanks for playing! We had a lot of fun making it.

Fun game with good boss battles. A loving homage to Souls games. Liked the final boss ending ;)

Great art and animations. It has personality and character and feels like a slice of a full game. The details in the arena were great, like wires on the ground and animated motors. Would suggest having the boss move around, the player mechanics are neat but it's easy to win by stacking turrets in the corner.

Thank you! Skills have a timed cooldown. You gain new skills when health is lower (on the edge of dying). Flopping just has a long cooldown to avoid having endless invulnerability.

Thanks so much for the high praise! We spent a lot of time making the ambiance and controlling the worm feel good before adding more. Happy it shows :)

We ran out of time to explain skills ingame and had to do it in the description haha. We're planning on updating after voting ends.

Thanks! It's definitely inspired by those classic games.

Thanks!

Thanks for playing! We're so happy you enjoyed it. We ran out of time to explain skills ingame and had to do it in the description haha. We're planning on updating after voting ends so it makes more sense.

Post your scores here! Can you beat the devs high score?

Thanks for playing!

Thanks for playing! Yeah, it started as a joke game and turned into something better haha. You're right that it was more work than we thought.

Thanks for playing! We're planning on updating after voting ends.

Fun game and concept. Really liked the "boss up" animation and sound.

The game was tough, but fair. Actually laughed when the player respawned because of course, they had extra lives.

Liked how both sides were playable and felt balanced but different. You must have spent a lot of time on this. You made not one but two games.

A unique take on the theme. It's tense watching the ball hoping it doesn't roll over the edge. Liked the detail of waiting for the measurement and not just telling the player who won.

Short but fun with a lot of polish. The art and animation was charming. Nice victory song too.

Fun game with a lot of content and polish. The twin stick controls felt great to use. The final boss phase with the powered up gun was a fun way to end.

Fun and simple game. Liked how the story didn't take itself seriously. Died the same time as killing the Servant so guess I sacrificed myself to save the world haha.

The game was tough, but fair. Speedrun mode and death counter would be great. I'd remove the falling stone at the start of level 2 if you do. I died to that more than the rest of the game.

Cute animations and lighting effects on the rocks and trees. Very calming atmosphere. Liked the puzzle elements, despawning amafo to unlock new paths was neat.

The controls are fun and smooth.Reflecting projectiles onto the heroes was challenging but fun.

Fun game with a lot of content and polish. The art is great. Liked the parody titles on the books and how equipped items show on Jac.

Fun game with a good boss battle. Managed to kill the boss with just one health left. Unavoidable laser damage putting you on the edge of kill or be killed was a fun idea.

Nice art and animations. Very fun stealth game. Liking the small details like showing where the boss is walking to. Would suggest adding something to show cooldowns on coffee and gaming.

Fun game with a lot of content. Liked how enemies all had patterns to learn, like waiting for birds flying down. Would suggest invulnerable frames so touching one enemy doesn't stun lock and kill me.

It's keyboard controlled. Enter to start. Refresh the page if there are still problems.

Thanks for playing! We spent a lot of time making controlling the worm feel good before adding more.

Thanks for playing!