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VimJam2: Boss Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #364 | 1.556 | 2.200 |
Technical Implementation | #372 | 1.414 | 2.000 |
Music/Sound | #372 | 1.131 | 1.600 |
Fun/Design | #381 | 1.273 | 1.800 |
Graphics/Animation | #384 | 1.273 | 1.800 |
Overall | #384 | 1.329 | 1.880 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You fight a boss on a platform that you can fall off of.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unreal Engine 4
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Comments
Evade left and right don't seem to do much? The boss is always facing you so you can't really side step an attack, unless the evade is ignoring damage but I can't tell. Maybe if the text was a bit bigger I'd be able to tell, but what you have now looks like a good foundation for a fighting game should you ever want to make one
Thanks for the feedback. I agree that the evade is very clunky and certainly needs improvement. Hopefully in the future if i ever revisit these kinds of mechanics I'll be able to polish it.
Nice little boss fight prototype, you could add some feedback to indicate whether I successfully hit the boss and when I received damage. I fell off the map and had to restart xD
Thanks for the feedback. I definitely agree that combat needs to be more responsive when it comes to dealing and taking damage.