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LFG DRAGONZ EDGE HC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #14 | 3.929 | 3.929 |
Overall | #61 | 3.500 | 3.500 |
Graphics/Animation | #76 | 3.679 | 3.679 |
Fun/Design | #85 | 3.393 | 3.393 |
Music/Sound | #86 | 3.357 | 3.357 |
Technical Implementation | #115 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You play as an MMORPG final boss. The battle takes place "On the Edge" of the dungeon, which is also called "Dragon's Edge".
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot, GDScript, Aseprite, Cubase
Which diversifiers did you use, if any?
Defiance, Quick Run, Two Button
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Comments
A bit difficult but was fun.
https://itch.io/jam/vimjam2/rate/1202728#post-4632420
Challenging game and it was challenging to remember what each sprite did mainly because the resolution meant that their definition gets easily lost in the middle of battle. Also, found myself running constantly out of mana while my HP easily withered away and when a mana ball thing appeared it was usually enough only to heal making it hard to continue my attack and kill that healer :P
Enjoyed playing this game! straightforward controls and gameplay, cool graphics too! keep it up!
Many thanks my friend!