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Blossom; Escape From Muzag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #27 | 4.229 | 4.229 |
Music/Sound | #41 | 3.686 | 3.686 |
Overall | #98 | 3.309 | 3.309 |
Technical Implementation | #135 | 3.000 | 3.000 |
Fun/Design | #172 | 2.943 | 2.943 |
Theme/Limitation | #216 | 2.686 | 2.686 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The dragon is the boss and your are constantly on the edge of dying
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Infinity, By the Hand, Quick Run
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Comments
very nice aesthetic. the palette and ambient sounds all very good. would have preferred if the cursor had been hidden/locked to screen maybe? and would like the blossom was a different color or something to distinguish it, as well as the obstacles branches being easier to distinguish from the background. wasn't hard to tell after i figured it out, but it took a few runs.
high score 85! heh :)
Well done on your game btw, the music was insane
Enjoyed the artistic experience of a blossom frantically flowing through branches, cobwebs, and bugs. Visually parsing which branches were in the foreground, and which blossom was the one I was controlling, made it feel more immersive, in an unusual and interesting way. The controls were a bit awkward, but it is also kind of fun to awkwardly get caught on tips of branches. Being in the mouth of the dragon but escaping is fun! The art and sounds are fantastic. Love the attention to details in both. Wind chimes sound nice. Wish there was an even easier mode but I appreciate the different difficulties. Sad how the Enchanted Forest will inevitably be destroyed, it seems the last blossom cannot escape the clutches of Muzag!
We originally planned to have a secret ending if you got far enough, will possibly update it in the future. Happy you enjoyed the experience and we are currently attempting to tweak the game mechanics to allow it to run a little smoother.
Probably my favourite comment of the whole Jam. I love the insight and I feel like this perfectly describes how I envisioned the game being for the players whilst playing the game. I loved reading this to the last letter. We really hope you enjoyed the game and the energy it brings while you're playing it. Hopefully you can be the one that helps the Blossom escape the clasp of Muzags jaws!
:)
A nice concept, reminded me of flow. I would have like to be able to see a little further but overall the controls are very nice and intuitive. Well done!
By seeing further do you mean in the background or to the sides?
Sides. It feels a bit to close for me (maybe not others), but maybe have an option for a FOV slider.
Ah, we can definitely have a look into it. Thanks for the feedback!
Beautiful game. I almost gave up on it a couple rounds in but I'm glad I revisited the instructions and realized I was guiding the petal. After that it was a very enjoyable experience, but I think you should have differentiated your gameplay elements and art layer even more from the (beautiful) background layers. It could be difficult to tell obstacles from set dressing and tracking my own petal was rough when their were also petals falling in the background. Again, it was gorgeous, but distracting.
I dug the overall aesthetic and the take on the theme. This was a really impressive entry and your team should be proud.
Thank you for the feedback! As I mentioned, the trees were made to be obstacles initially so I didn’t think to fade them into the background to help players differentiate between the obstacles and the background. Changes will be coming, thanks for playing hope you enjoyed the game!
just make the branches more distinguishable, but I am repeating what everyone told already
It’s a change we’ll be making for sure, thanks for playing!
Cool visuals and mood. My only issue would be that it's very hard to tell what is a branch that would block you and what is a branch from the background. You should probably make a better color distinction with the background one, so it's easier to tell the difference between a branch that is relevant to the gameplay and one that is there to make the game pretty.
Good looking game !
The back trees were initially supposed to be part of the obstacles but we changed it to the front branches instead so I didn’t think to fade them back a bit more. We’ll be making changes after the jam. Thanks for your feedback!
The way you control the petal somewhat indirectly is really interesting.
The art is absolutely lovely, but a little hard to read. Foreground and background branches look quite similar, and the fact that there are other petals is quite confusing. I thought I was saving the last one?
I love that you included difficulty levels, but there didn't seem to be much difference between them. I did just as quickly on "easy" as on "pro-gamer".
The music is beautiful, and the overall theming and aesthetic is incredible.
Thanks for the feeback! We’ll be making some changes people pointed out such as the branches blending in too much and a fix on the levels. Hope you enjoyed the game!
Yeah we enjoy how smooth the velocity ramping is. I think it suits the petal really well.
Yeah the mirage of the Enchanted Forest catches some out but we may have to put a special spell on the foreground to make it a little more accessible ;)
Thats really kind, thank you <3
The art was not good at all..... lol obviously I'm kidding. Very stunning. I feel like the foreground branches didn't stand out enough from the background, but other than that it was really beautiful and fun. I've never played as a petal before!
Thanks for playing!
Amazing art style and music! One of the best visuals I've seen in the game jam thus far, it looks very professional. I also loved the difficulty selection, I felt that it helped us players ease into the game more effectively. Solid work to the team!
Thank you for the feedback, glad you enjoyed it!!
The art style is gorgeous, and the music really suits the vibe!
It was a little hard at times to distinguish the level elements from the background (especially branches), but other than that this is a pretty fun game!
Congrats on your submission!
Yeah we realised the branches were too similar, we’ll be making them more distinguishable after the jam. Thanks for playing!
Stunning art and very good music. It has a very professional feel.
thanks for playing!
Beautiful artwork and sounds. Kinda reminiscent of what vanillware did with Muramasa: The Demon Blade. Maybe a few gameplay tweaks to consider: didn't expect cobwebs to kill me, just slow me down, also It did take me a few seconds to distinguish bad branches from the good ones.. This game did put me on edge, haha, very arcady and fun concept !
We’ll be making the branches pop out more once the jam is over, thanks for playing and the feedback!
very fun game love the movement and the art is really good very well done great job love the idea although i didnt get the on the edge part
As the dragon is chasing you non stop you are constantly on the edge of death, glad you enjoyed it!
Gorgeous game! Like the art style a lot. The whole start screen and menu looked great too. The actual gameplay was fun too and loved the parallaxing.
thanks so much!
so poetic ♥ i love the concept! good job :D
that dragon is gorgeous, too (that's absolutely why i let them reach back to me, it's true i swear)
Haha understandable, thanks a lot! ♥️
Gotta admit, screenshots made me try the game instantly. The art is amazing, with spectacular colors! Music fits the game and gameplay is simple but smooth. I like the difficulty choice, makes noobs like me able to check more of the game!
Thanks a lot bro, glad you like the game <3
Thank you for the feedback, it means a lot to us. We really enjoyed designing the concept and our Wytchy (our graphic artist) did wonders with the art especially in time frame we all worked with.
I wanted to design a calm instrumental but pick up the intensity in game to make it more thrilling.
We love hearing feedback from all the creatives/players and will definitely consider all that was mentioned.
Top tier game of this jam. I wouldn't be surprised to see this being in the top 10 pool at the end of the voting session.
The concept is super simple but very well executed. My only concern is that it's pretty difficult to see the difference between what is an obstacle to your progression and what is part of the background.
Funny you mention the game over should be as polished as the main menu, I actually voted against that so my team mate will be happy to hear you agree. Thank you for the feedback and we'd all be super happy if we got top 10, fingers crossed I guess.
This is an incredibly pretty game and a culmination of skill. I did find that I had a hard time distinguishing the foreground from the background at the start, however I did get used to it and played for a fair bit. Amazing effort
Thank you for the compliments, it goes a long way <3
We found that it took players a few games to adjust to the illusionary visuals. I think it adds to the fun to try to decipher what is an obstacle and what is scenic. All part of Muzags masterplan! We love hearing feedback from all the creatives/players and will definitely consider all that was mentioned.
The art and music of the game are genuinely amazing! Big up for that.
Gameplay wise, I have no idea what's going on :( The screen keeps getting stuck for me to be eaten, its not moving forward. Am I doing something wrong here? **EDIT** ah, I found out it because it's not entirely sure for me which branches are to dodge and which aren't. My own mistake.
Also, Full screen not working.
Thanks so much. We're ecstatic with how the creative elements came out in this project. Seems like people really appreciated the whole thematic. Considering it was my first time making music for a game I'm happy with the results. Our graphic illustrator has worked on one game previously but not anything relative to a side scroller. Nature's Fury
Yeah it appears that people have had to adjust to the illusionary visuals. It definitely takes a while for some to decipher what is an obstacle and what is scenic. All part of Muzags agenda! We may fine tune some aspects of the game after we are done the review period. We definitely love hearing feedback from all the creatives/players.
This game just looks and sounds amazing, really rare seing a game looking this good, especially in a jam! Gameplay wise, I found it pretty difficult to know which branches were part of the background and which were part of the main obstacles.
And this game is brutal, got a highscore of 58 on medium. All and all, fun and great looking game :)
Both the blossoms in the background and the branches were created to add to the difficulty of the game, happy you enjoyed it!