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A jam submission

VimalatorView game page

Submitted by Markus — 1 day, 5 hours before the deadline
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Vimalator's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#2092.5463.600
Technical Implementation#2911.9802.800
Overall#2932.0362.880
Graphics/Animation#2952.1213.000
Theme/Limitation#3331.8382.600
Fun/Design#3431.6972.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
worker on the edge of being fired by the boss

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity, C#

Which diversifiers did you use, if any?
Quick Run, My Own Noise, Infinity , Color Blind Friendly

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Comments

Submitted

Yay! Great job, Markus!

Submitted

I don't know how to word this, really. It's interesting. The songs you chose, to me, bring a bit of peace and serenity while also a bit of sadness and doubt. I get that it's meant to be mundane, but I'm not personally feeling that. Like, I'm at ease and kind of okay with the simplicity of it. Probably doesn't help that the entire time I was like "I'm a good boy. I-I'll do better next time. Next time he'll be proud of me for sure" which didn't really add anything to it, but it also didn't take away either. It was just... Peaceful. Calming. Simple. It's all okay in the end. You'd think the near endless amounts of monkey silhouettes staring at screens or constantly being told I'm under-preforming would strike a bit of dread maybe, but it didn't really do much.

I guess the best way to put it is: I'm weird and probably the only one who will walk away feeling like this.  Based on the little I heard from Vim's experience at the end (as I avoided watching that part of the stream as to give an unbiased take here), what the comments say here, and what your intentions were with this game, I have completely missed the mark and went off on my own little journey.

Submitted(+1)

The game is really... Strange? Ahahaha I don't know how to describe it. I get thet VimLark is my boss, and i'm working for him, that was a cool idea. But man I'm getting frustrated cause you made me wait so long and I received only a speak as a reward, I really wanted more.

Also I found that going back and forth in the Boss Room makes all the various interactions appear one after the other without having to go back to work. And the camera movement was a little bit slow on my pc (maybe cause of resolution).

So far, good job on this work, the long corridor with all the thumbnails was cool!


Developer(+1)

Thanks you for the feedback Michele!

I'm quite enjoying the fact you felt the game was strange as that was my intention.  It's supposed to be a mundane experience as it's supposed to be a representation of the the role as an moderator, with a mixed perspective of the moderator themseleves and the mysteriousness from a user perspective. 

Being able to get all the interactions was part of the design, so i'm totally aware of it, but  I'm not quite sure what went wrong with the camera movement on your side, but i'll investigate on my side to avoid it happening in future projects.

Once again, Thank you for playing!

/M


Submitted(+1)

I do not get, what I am supposed to do. The button on floor 14 didnt do anything and after visiting floors 24, 17 and 4, which were identical, I had no reason to believe there was anything else. Its a beautiful little elevator-simulator with relaxing music.

Developer

Thank you for the feedback Xerxes.

I do understand the frustration as it's lacking a bit of feedback on what to do during the button press activity.   You're sent to the next step after 10 clicks on the button. 

I appreciate the feedback and  you taking the time to play the game.

/M