Thank you so much for leaving all that lovely feedback! I would love to keep working on this game in the future, so I'll keep those suggestions in mind ^-^
Curdle Games
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I'm glad you had yourself a bit of fun! This was quite an ambitious number of mechanics, so there are some bugs and stuff. Much of it wasnt happening to me in PC version, just Web GL. I think there might have been something interfering with the raycasting, but didn't have time to figure it out. Overall had a fun time making it though. Thanks for playing and letting me know your experience!
Hey, thanks for playing the game and thanks for your feedback!
The version of this game that you played does have a pause menu with the invert settings for mouse users, it can be opened with tab, there is just no prompt telling you so, because I ran out of time before I could add those things.
The other problems you mentioned have already been addressed in the more current version of the game. It has more content as well!
Wow! Thank you so much for offering such high praise! Its a heartwarming feeling <3
Your game was really well polished, as well! It even had a tutorial which was super helpful. My game would have really benefited from one of those
I (fortunately) do not have access to a time machine, but I did scope down and cut many MANY things that I wanted, in order to determine the most minimum viable thing I could deliver. Between having two jobs and a wife, it took a lot of compromise to make the game playable and suitable for the jam.
Thank you for your feedback and thanks so much for playing!
Now that the jam is done I'd like to flesh out some real levels, with pretty decorations and all!
The cam follow / cam assist thing was something I spent a little bit of leftover time trying to implement but couldnt squeeze it. I'll work on it for the next version though! Thanks for the advice on that.
Very glad you enjoyed the game! So, is a boomer platformer a platformer for older generations? Is that what that means? LOL
Hey! Thanks so much for playing, Art Surock. Appreciate it loved your game too :)
Strange camera, huh? Hmm, did you try pausing and inverting the camera in the settings? Maybe that's what you're talking about? Or maybe the fact that I had to cut follow cam from my scope? A more specific answer would be helpful, if you're okay with that.
In regards to your other comment, I believe you're talking about Paper Klay. Kev and I are acquainted. If you talk to him, you tell him I said "he copied me" :P or something hahaha.
They just both happen to be chicken characters, my avatar and his game character, they are not similar in design at all, aside from representing the same animal. The full version of this game will be very different from his, and the controller already has a completely different pacing, his game is meant to be much more casual than mine. (btw, I know you're not actually being accusatory, just wanted to clarify for anyone reading)
I love his work btw its awesome! The dude has really got his shit together. Definitely keep watching those dev logs
Hey Luke, thanks for playing. Did you read the Gamer Tips in the pause menu? It's the first one that says you can gain more air by holding the jump button. If you keep a-holding and letting go in mind to control your jump arc, you will find the controls you need! You can also get a little extra needed air by diving right at the apex of your jump. The game is meant to be hard though, so good luck!
Did you try using the pause menu settings to adjust the sensitivity or invert the camera pitch? That might help. The pause menu can be found with either Start or Tab. Also, I'm glad you like the music! They're actually all unique songs that cue based on progression, they are just similar tunes made by the same composer
THEME RELEVANCE -- There wasn't a form for it for some reason, so I'll write it here:
The game has checkpoints that do the standard checkpoint thing, respawning the player at the last one they touched. However they also sometimes trigger new paths to appear, paths that cross with the ones that were initially accessible, specifically when you cross paths with old friends.
In addition to that, I designed the game and the level with future thoughts of speed-running in mind. I specifically made it so that checkpoints can be cheesed to save time if you're going for that PB.
Speed-run timer and leaderboard coming next update! (Which will be after the VimJam4 ratings have concluded)