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My Nagging Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #230 | 2.390 | 2.857 |
Graphics/Animation | #264 | 2.390 | 2.857 |
Music/Sound | #267 | 2.151 | 2.571 |
Fun/Design | #278 | 2.151 | 2.571 |
Overall | #278 | 2.199 | 2.629 |
Theme/Limitation | #321 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss trying to hurry you up with your tickets/projects
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
Which diversifiers did you use, if any?
Educational (now everyone knows how to use a kanban)
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Comments
lol man...I was coming to play a game not work overtime. That felt to similar to real life lol Nice entry!
GG!!!!!!!!!
Sure felt like work, haha! I'm used to working in Trello so I felt right at home. You sure nailed the feeling and even though it's a simple game, you can tell you put a lot of time into it. Well done!
was a little confused at first but fun little game
Overall pretty cool! Personally I didn't get every requirment all the time and I think it is maybe a bit to difficult. More time per day would have been nice.
You nailed the frantic process of starting a job, tabbing out and doing that job, and then tabbing back in to mark it as done. The typing minigame suits this game well.
My only critique is that I would have liked to queue up multiple tasks in the "doing" column so I could line up my work for the day and then knock it all out on the computer at once. It seems that any tasks you move into the "doing" column after the first are ignored by the game.