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Cliffside Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #202 | 2.711 | 3.500 |
Music/Sound | #227 | 2.453 | 3.167 |
Technical Implementation | #240 | 2.324 | 3.000 |
Overall | #241 | 2.453 | 3.167 |
Graphics/Animation | #243 | 2.582 | 3.333 |
Theme/Limitation | #287 | 2.195 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The player's cannons are literally "on the edge" of a cliff overlooking the ocean. Also, if you read the Situation Report you get a message from your commanding officer, your "boss", giving you your orders.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
Which diversifiers did you use, if any?
None, sadly!
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Comments
very good game, but it's one missing it is PowerUp!!,the PowerUp is like airdrop from the Commander and click to get that, the power is like double shooter turret or triple shooter, like shield etc, that will be more fun game if there are.
Overall I enjoyed!!
Very fun game, it reminded me alot of space invaders but it had a very cool twist of you being stationary and you could destroy the enemy rockets as well as the secondary fire.
It was a fun and hard game.
Really easy in the beginning, but once you reach level 9 the enemies and your turrets shooting sequences really spread out. And the added rockets really add an edge to the difficulty.
I like it, Good job!