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E-Liminal-ators: The Pool's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #174 | 2.749 | 3.286 |
Graphics/Animation | #202 | 2.869 | 3.429 |
Overall | #226 | 2.582 | 3.086 |
Technical Implementation | #230 | 2.390 | 2.857 |
Theme/Limitation | #234 | 2.510 | 3.000 |
Fun/Design | #246 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
In the game, you speak on the radio to your boss, who assures you that everything is okay. For the theme, we used two interpretations. We want the players to feel on edge, as in anxious, and the use of liminal space sets the game on the edge of reality and perception.
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
None
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Comments
The atmosphere on this one is incredible.
I felt lost and couldn't really finish, maybe keeping the doors open would immediately help with that.
Other minor thing is that the light gets too bright when you're close to objects, so going from a dark game to a bright circular light kinda strains the eye.
Thank you! The atmosphere was a big push for us. And that's interesting, we didn't notice that light issue, but we'll take a look at it in v2!
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NICE WORK ON THIS DEV
Sound, graphics, and overall atmosphere is really amazing!
My only gripe so far is the high mouse sensitivity.
Great job guys!
Thank you, that means a lot! We're planning on adding a lot of settings in v2, so hopefully that will be more manageable. Very glad you enjoyed the atmosphere!
Super cool game! The ambience for this was spot on with a really unique horror setting. I think I've been around pools at night time in the past and can confirm there is usually something there that wants to kill you. The tasks were a little boring and hard to find, but I totally get that's part of the game, reminiscent of something like Slenderman. Overall great job here!
Thank you so much! We're so glad to hear the ambience felt right to you, that's really important. Making the tasks more engaging is something we were planning on implementing in v2 after the jam, so we'd love to see what you think once that's finished!
WOW!
This needs so much more attention! The sound design is awesome! Even the radio echoes from the walls.
And I don't know if it was intentional but while holding the flashlight it almost seems scarier as no one is talking to you so that's also a very neat game mechanic.
Very good job, very solid entry!
That's high praise, thank you! Our sound designer really excels in 3d spaces, I'll be sure to let him know it paid off! And I'm so glad you thought so, we really liked the isolating feeling it gave you. Thank you for the feedback!