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A jam submission

WorkersView game page

Fight the stress of day to day factory work.
Submitted by SpyPuppet (@SpyPuppet) — 17 hours, 55 minutes before the deadline
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Workers's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#263.8103.810
Overall#493.6103.610
Technical Implementation#553.5243.524
Theme/Limitation#663.4293.429
Fun/Design#663.5243.524
Graphics/Animation#683.7623.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You're a factory worker on the edge of a breakdown, who does tasks around the factory given by your not so nice boss.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Unity

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Comments

Submitted

the art and map is really cool and well made

i had a bug where the character would sometimes get stuck at the ladder when i finish the day

but aside from that, everything felt smooth. good job!

Submitted

I really enjoyed playing your game! The overall feel is great. The map is huge and it must have taken a lot of time to design it.

I also liked the story very much, although I have to say that the ending came rather abruptly.

Once you got used to the controls, they worked wonderfully as well. I think it would have been even easier if you could have used the space bar to climb the ladders as well.

But my absolute highlight of the game was how the worker walked himself back after each day!

Submitted

Great game! Good job!

Submitted (1 edit)

The game is pretty well made the only complaint I have is that the art has no pixel consistency. The pixels for the character are smaller then those of the blocks, the sprite for the boss is way more blurry then the character (In the image you can see what I mean). Overall very well made you can be proud!

Submitted (1 edit)

Developer (1 edit)

Thank you for playing and for the feedback.

I ran into an issue when not using anti-aliasing some tiles were way too jagged depending on the camera.

I tried implementing a pixel-perfect camera, but that made the parallax jitter, and I couldn't figure it out on time.

So I decided to use filtering on the textures, which gave this muddy look you talked about.

Submitted(+1)

Awesome work for such a small team. Multiple characters to choose from, difficulty options, dialogue, great sound design and wonderful art! An excellent jam entry I enjoyed my time with.

As noted, an option to skip dialogue entirely would be great. Also, you might have to set it so the character dies upon exiting the game room. I thought I was being clever in the intro and jumped off the top of the roof on the left side and just kept falling forever I guess:

I thought the art and camera view choice was great. I know it was assets, but that still takes a lot of work. I felt like a little cog in a big machine. Just another worker. This is not game related, but itch.io page related. When you export the sprites you wanted to use for your background and header image, make sure you increase the size at full multiples, so 100, 200, 300 percent so you don't end up with the muddy, aliased edges. Because I know the game art is excellent looking, but it looks like you didn't scale it up when designing your page. Also make sure to turn on nearest-neighbor/hard edges and don't anti-alias. At least those are the steps for Photoshop, but I'm sure there are equivalents in Aseprite, Gimp or other pixel editing software.

Great work. Your team did an excellent job with this.

Developer

Thank you for playing and for the detailed feedback!

I should've probably put the deathbox on the first tutorial, I've actually found the double jump bug but didn't think of adding it, woops.

I did not know about keeping it at full multiples, thank you so much for that! =)

Submitted (1 edit) (+1)

Loved the art and music in this game and thought it was great how the level opened up more with each day. You absolutely nailed the theme/restriction and I also thought the running back animation was cool and wish I was able to achieve that super long jump that the character did in game :P

Main bit of feedback is being able to skip the chunk of dialog at the start of each day because you have to skip each line individually if you fall and restart. Also, those compactors seemed to have damaged/stressed you when they were going back up which seemed a bit counter intuitive.

Overall, great job!

Developer(+1)

Thank you for playing, and the feedback!

I think a skip button right next to the dialog is a great addition, I'll put that in after the voting ends!

I'm also very glad you felt that way about the jump, that was exactly what I wanted when I set him to jump further, something along the line of adrenaline kicking in.

Submitted(+1)

nice pixel art!

Developer

Glad you liked.
It's from craftpix.com, they have some awesome stuff there.

Submitted

That was great! I was a bit overwhelmed when the first thing that the tutorial told me was to collect all the boxes and mop the floor - perhaps if these tasks were breadcrumbed to the player, it would be more digestable!

Submitted(+1)

Really cool art, the parallax is nice, the audio is great, the whole ambience was pretty cool.

Developer

Thank you for playing!

Submitted(+1)

Super polished game, love the style and movement. I wish the graphics were a tiny bit bigger, but overall I think it works! Good job all around.

Developer(+1)

Thank you for playing.

Submitted(+1)

Really liked the visuals on this, the parallax on the background was nice. The gameplay got a bit stale for me though after a level or 2, I think it needed something else to spice it up. Also not sure what the stress meter was about, ignored it and finished the game ok. The run back looked cool the first time then kinda took me out of the game after that, a nice thought but a bit too long for me. Overall a really nice effort.

Developer

Thank you for playing.

The game was a little more intense but I was afraid it would be too hard for a jam game, the stress meter was more pronounced then, it's the upper left meter that represents how close to quitting you are. It increases naturally and by getting hit by the machinery.

Thank you for the feedback

Submitted(+1)

Super fun! good job!

Developer

Thank you!

Submitted(+1)

nice game!

Submitted

good game

had a ton of fun playing it :)

Submitted(+1)

good game

had a ton of fun playing it :)

Developer

Glad you liked it!

Submitted

you know,it would be cool if you check out my game too :)

Developer

I did though.

Submitted(+1)

thanks

Submitted(+1)

Wow, this is amazing guys!  Love the graphics, really really like that art style.

Developer

Glad you liked!
Thank you for playing