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A jam submission

Boss TutorialView game page

VimJam 2 Submission
Submitted by Oddlyfun Games (@oddlyfun) — 14 hours, 3 seconds before the deadline
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Boss Tutorial's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#3691.4232.250
Music/Sound#3771.1071.750
Overall#3961.1701.850
Theme/Limitation#3971.2652.000
Fun/Design#3991.1071.750
Technical Implementation#4020.9491.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The player is slowly shot off the edge of the map.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
GameMaker Studio

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Comments

Submitted(+1)

Pretty fun, but a few things of note. The laser doesn't seem all that useful as the Hero never gets close enough to warrant it. Buttons 1, 3, 4, and 5 don't always work and can just cut out. I'd start a round and be un-able to do anything with them. I could still shoot, but I'd have nothing else to help me. All in all, it was still an interesting idea that was quick and easy to pick up and play

Developer

Thanks for playing!

Submitted

A nice idea, a timer at the start would of been nice instead of the boss instantly coming at you. The music was a good choice however the difference between the two menus seemed a bit too much.

Should be happy with what you made though, next time it will be even better!

Developer

I appreciate the feedback. I agree with each point and I did have an original plan to make this sort of like a weird tower defense where the hero is a 'wave' of sorts and it would give you time to place traps and things like that. I had to scale down my ideas to meet the deadline. I'll come back to this idea eventually.

Submitted

Interesting concept!

Submitted

Emm..... is there a way to move in this game?

Developer

So that is part of the point of the game. I didn't explain very well. You are supposed to be the Tutorial Boss and that to me says pretty limited functionality. You can't move only use weapons and eventually place tiles onto the board to try and trap the 'Hero' character. I had a whole story in mind but that was part of my over scoping and I didn't have time to implement the story beats that would give some more context to what you are doing. Thanks for playing either way.