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Oddlyfun Games

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A member registered Jan 13, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing!

I appreciate the feedback. I agree with each point and I did have an original plan to make this sort of like a weird tower defense where the hero is a 'wave' of sorts and it would give you time to place traps and things like that. I had to scale down my ideas to meet the deadline. I'll come back to this idea eventually.

I like the addition of the boss giving orders while trying to survive the arena. I think the floor tiles and similar colors make it hard to track what is going on.

I like that I can stack orders. Makes the game more strategic and you can plan your moves. Very good job!

Always impressed by good puzzle design and your team did an amazing job. The difficulty curve is good and I had lots of fun. I really don't have anything negative except maybe it randomly lagged my computer a few times. Good job!

So that is part of the point of the game. I didn't explain very well. You are supposed to be the Tutorial Boss and that to me says pretty limited functionality. You can't move only use weapons and eventually place tiles onto the board to try and trap the 'Hero' character. I had a whole story in mind but that was part of my over scoping and I didn't have time to implement the story beats that would give some more context to what you are doing. Thanks for playing either way.

The game flows really well. The art on the bats looks really cool. I love the multi-color shadows. Menu is clean and the screen transitions look great. Amazing job!