Clever adaptation of a mathematical concept to a puzzle game! I appreciate the math details in the game description. I think the puzzles didn't turn out to be easy to reason about - I ended up mostly guessing my way through all of them - but that's not necessarily your fault, it might be that it's not possible to make good puzzles around this idea. I appreciate the attempt though. And it might actually be possible somehow, maybe with a different framing of things. Enjoyed watching the pretty yellow line be drawn as my packages proceeded! The disaster level has a ridiculous concept of randomness, haha. The boss's dialogue was funny too.
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ROLYPOLY Goods Packaging and Shipping inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #33 | 3.769 | 3.769 |
Technical Implementation | #50 | 3.538 | 3.538 |
Overall | #59 | 3.523 | 3.523 |
Music/Sound | #79 | 3.385 | 3.385 |
Fun/Design | #88 | 3.385 | 3.385 |
Graphics/Animation | #93 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The player is given instructions and harrassed by their boss at work in a factory. Most of the puzzle solutions require placing the barcode along the edge of a polygon.
Team Size
Trio (3)
What main engine/tool/language did you use to construct the game?
Godot
Which diversifiers did you use, if any?
Education (Introduces the mathematical concept of a cyclogon)
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