Thank you! So happy to hear that
Danielfib
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Hey, cool entry! It has been really nice to see the variety of genres in this jam, I'm glad your game was submitted!
I enjoyed the plot, and one constructive feedback I can give you is that I had trouble reading some of the text because of the font color. I had to keep selecting the text haha.
Congratulations on the submission!
Amazing! I felt so good once I got the hang of it!
Starting the game from the menu, I had absolutely no idea how to play it, but after refreshing the page and going through the tutorial, it was very clear.
One suggestion I could give would be to make a mini-tutorial on the game start(?)
Congratulations on such an interesting entry :)
Congrats on the entry :)
I really liked the overall idea of the game, and I think it has great potential!
One constructive feedback I could give is that it took me a great while to get the hang of the game. For a while, I didn't even figure out that the map was scrollable.
This could be solved maybe by making the start easier? Or gravity weaker?
Nevertheless, really liked the game, great job!
Oh no, not the trolley problem!
Hahaha, but really, I've loved the core idea of the game, it has such a tense buildup.
Also, loved the scenery, with the 2d pixelated cabin and the 3d world outside, great job!
One constructive feedback I could give would be to have a smoother learning curve, I had a lot of trouble getting the hang of it. Maybe the first level should be way easier?
Nevertheless, congratulation on such a cool and original submission!
Amazing!
Because of bad luck, I guess, I didn't get the chance to play this game in previous submissions, I will definitely check out how this game evolved.
Congratulations on the great submission! This is only the second game I am reviewing yet, but I have a strong feeling it will be one of my favorites!
On constructive feedback I could give is about the responsiveness of the jump, I found myself a lot of times falling from an edge I intended to jump from.
It is coming together really nicely, congrats!
I enjoyed the overall aesthetic of the game, and loved the flying LX blocking the ways.
One constructive feedback I may suggest is that the enemies' menu are a little frustrating to click while both the character and enemy is moving. Maybe some hotkeys would fix this issue?
Cool entry! I love the 1bit aesthetics of it, and it seems so polished!
I loved the phase screen that makes you choose where to go first, reminded me of Darkest Dungeon.
Also, I loved how the game gives rewards even if you lose the phase, neat way to balance difficulty and it made me not give up on the levels.
One little improvement I could suggest is that the bullet has the exact same speed as the player, so if you shoot while moving forward, it seems the bullet is stuck to the ship. This also causes the possibility of multiple shots overlapping each other.
Hey, really interesting mechanic, loved the originality, and I am eager to see where this one goes!
One thing I tell you is that I found the controllers a little but confusing because of the diagonal directions.
I would love to figure out the code of this project, if you ever put it in a public repository, let me know :)
Amazing! I was not expecting a game in this state in the prototype phase, congrats!
Loved the art style and the animations, the overall vibe is fantastic :)
One thing that bothered me were the controls, I kept having to come back for the instructions to remember which button did what. But I guess this will be sorted in the future with proper player onboarding.
I absolutely loved the 2.5D effect, very original of you :)
Part of my brain started feeling strange towards that, though, something about perspective didn't seem right. Maybe the rate in which the back sprite moved should be much lower than the rate in which you move? Don't know, just throwing ideas here.
Really looking forward for playing it in the future!
Muito bom, parabéns por uma ótima submissão na LDJam!
Adorei as mensagens que chegam pelas flores. Me lembrou Kind Words, em que mensagens aleatórias positivas, de pessoas ao redor do mundo, chegam pra você. E o jogador poder contribuir com isso é realmente 10/10. Parabéns!
Achei a arte linda também!
De feedback construtivo: tive muita dificuldade em alguns minigames com 2 coisinhas de pensamentos negativos. Não sei se o movimento deles são 100% aleatório, mas eu passei longos períodos de tempo com o coração junto desses pensamentos negativos. E também não entendi o que a estrela faz.