i liked that enemies wouldn't fire when they were offscreen and i liked that the simple variety in the enemies. a 2nd attack on a cooldown could add a lot to the pacing of comabt along with maybe scaling up how many enemies spawn. didn't really feel like much of a boss fight or on the edge. the art/animation was cute and music was pretty good. and if you show me a treasure chest, please let me open it! even if it's just a bunch of gold color square that pop out :)
Play game
Last Guardian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #202 | 2.711 | 3.500 |
Technical Implementation | #222 | 2.453 | 3.167 |
Music/Sound | #227 | 2.453 | 3.167 |
Graphics/Animation | #243 | 2.582 | 3.333 |
Overall | #248 | 2.401 | 3.100 |
Theme/Limitation | #337 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You play as last boss or guardian
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
godot
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