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Cave People's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #8 | 4.519 | 4.519 |
Overall | #20 | 3.867 | 3.867 |
Music/Sound | #25 | 3.815 | 3.815 |
Technical Implementation | #26 | 3.741 | 3.741 |
Fun/Design | #44 | 3.704 | 3.704 |
Theme/Limitation | #51 | 3.556 | 3.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
action game with a cool boss fight about a child that was living on the edge and tried to escape her family and run away to fight the monsther she thought was causing trouble in her family. What she found was not what she was expecting.
Team Size
Trio (3)
What main engine/tool/language did you use to construct the game?
Construct 3
Which diversifiers did you use, if any?
Anti Chromatic (maybe?), Color Blind Friendly, In a Song, Retro Palette, Transcend Language
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Comments
Great game, loved the art style and art in general, also the controls were very good and the platforms were as challenging as they should. I don't know why, but I couldn't figure out how to beat the boss :/ When I figure out, I'll give it another go for sure, I wanna see the end of the story!
Really enjoyed the blend of the illusion of 2D on a 3D perspective, this is such a great entry for the game jam - incredible work
Amazing visuals and music, love the tilted 2D/3D look + particle effects and the reveal of each of the illustrated cutscenes is so lovely. The platformer style was simple but well executed - the slow animation of the sword was a little frustrating at times but other than that, this entry is one of my favourite jam entries i've played so far!