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MechaStreisand

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A member registered Jan 13, 2018 · View creator page →

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Great, thank you - I guess like everything else it really just boils down to experience. Another 98 game jams to go!

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Thank you for the feedback.

The pauses in dialogue are actually intentionally; but after having a break from it and trying to play it again - it actually doesn't make much sense. I was doing it to give people time to catch up; but maybe I should just have just slowed it down so the experience is "paused"!

I struggled with using Text-Mesh-Pro as I was modifying the vertices directly; and I came across a few quirks that I understand better now, so I had spent most of my time trying to problem solve. 

I got a laugh out of someone at least :) Thank you.

That's ok, I figured it's better to get something out than not try at all. I wish you luck.

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Thank you, and I agree - It definitely needs a lot more polish, the goal was definitely far more than what it turned out to be and I am very largely inexperienced at game jams, let alone game-dev. If I could pick your brain a bit, are there any pointers to focus on when it comes to adding some extra polish?

I am glad it was amusing, it's one way to go at least.

Yes my soul was saved! The game throws you in there quickly, it was fun quick round. Thanks for that

Fun, quick and cute natured game. Keep up the good work!

This is solid entry, very polished in such a short amount of time. The axe murderers first appearance definitely gave me a jump scare. I love that there was voice acting, and the fixed camera angle added that retro nostalgia. I found myself a bit lost in the meat-bag freezer section, but it didn't take too long to figure it out. Overall - this is a great entry and you boys should be proud

Having the same issue here.

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Thank you, the voice over is actually a Youtube clip (credited)  of H.P. Lovecraft. I have updated the description page with the information - thank you.

Hi, thank you very much for the feedback. I did not even think to explain the type of game it was - I have updated the page with instructions.

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I really appreciate the use of gradients and how you managed to differentiate foreground from background quite easily. You have smooth animations and the style is consistent, and it was very thoughtful of you to have the character respawn near the death spot - thank you for that. If I read the readme section right, it looks like this was done in one day which is very impressive

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This was fun, I wish there was a minimap with a fog of war, but I completely understand being under a time constraint -  I think this is a good job, with a little bit of refinement this could be quite enjoyable.

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I kept walking around in the first room being freaked out by all the furniture always staring at me and changing sizes. Then I finally found a button and walked down through every corridor kind of freaking out.

Definitely got the horror element in there!

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This was a fun game and a new concept, good job.

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Hey, my submission https://mechastreisand.itch.io/grandma-what-a-big-knife-you-have is loading incredibly slowly, the Archive is 11mb - 30mb unzipped ; I'm hoping it is just Itch.io being slow, and very hopeful that I didn't make a mistake with the submission process. I made the dead line with 5 minutes to spare.

Chrome inspector is showing network activity with my .WASM file and it's coming across; albeit extremely slowly. Just anxiously awaiting!

Thanks


edit: It loaded after 7 minutes! All good.

Thank you for the response. I'd like to be able to just draw rough sketches of the story / progression. Would I need to share and document planning-process as a dev-blog? 

Sorry for the flurry of questions! I'd like to also plan the code/components on a kanban board - is that acceptable? I am very new to Unity (but not programming) and I figured if I could just get everything visible, I can also figure out the relevant Unity components I need to learn.

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You made a game. It had challenges, progression - new mechanics were introduced over time, game play was very obvious, it required strategy, it was immersive; good use of sound and screen space, dialogue was light and at the perfect amount.

I had every item and still lost to the boss. I beat him the second time around at least. Think this will easily be in the top 10!

There was a lot of battling going on. I was learning Unity as I developed this, and I encountered a lot of bugs due to my lack of foresight and planning. I will definitely polish this game!

haha I'm glad someone realised it was poop ;) Thank you.

I had ambitious plans haha but as always nothing ever works out as planned. Thank you for your feed back, much appreciated.

Thank you very much, I struggled a lot with this. I lost over 3 days trying to debug the physics - and I was already on a shortened time frame! I think I might polish this idea after I have gained a bit more experience with Unity.

Hi all, this will be my second jam and I already have an idea for this particular entry. My question is am I able to do any outside planning before even touching any code/assets. e.g. story-boarding, photoshop mockups. Or do I need to do everything within the 7 days? Thanks.

Yes please do! Office conversations as a typing game is such fun concept

This is an incredibly pretty game and a culmination of skill. I did find that I had a hard time distinguishing the foreground from the background at the start, however I did get used to it and played for a fair bit. Amazing effort

This was a really fun take on the requirement and theme, and has been one of the more unique games that I have played. After a minute or so the controls made sense and it was very easy to play. Very nice clean visuals and the sound gave it the right atmosphere.

A great entry, I found my self being mesmerised by the graphics and I just enjoyed looking at it and the controls were straight forward. This was fun.

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Definitely going to have nightmares, 10 / 10. Thanks for the laugh - this is art.

Yeah honestly nothing to add on beyond what everyone else has pointed out, to be able to tell a story in an interactive medium like this is no small feat and you and your team have somehow managed to do that with added polish in such a small amount of time. Bravo!

Really enjoyed the blend of the illusion of 2D on a 3D perspective, this is such a great entry for the game jam - incredible work

Thank you so much! It has been a challenge and I have definitely learned so much from this experience, I am hoping to maintain this as a healthy hobby.

Thank you for the feed back. I struggled with a lot of things during development and I ran out of time but I was able to learn so much from this experience.

I feel your pain - I tried the HTML version and found it such a fun game, unfortunately the game only plays in a restricted canvas instead of full-screen so I didn't get to appreciate the graphics up and close. You did a good job.

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Playing in windowed mode had no issues, game play is solid and fleshed out. Very impressive work and it is a fun concept.

The only issue I ran into was when I went to fullscreen mode on my 15inch Macbook Pro. When I moved my moused to the edges of the screen it would jitter back and forth constantly.

This reminds me of work too much, everything is always breaking and I have to do everything. Great job!

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This was really cool, I would have liked a bit more of an aggressive flow at impossible mode, as I found I had plenty of time to wait before typing my next word.  A few tweaks and you have yourself a great game at all difficulty ranges. I love this concept so much!

I couldn't open the game, sorry!

Hey you did great, I think this is a very unique take on lemmings and you've done a good job. I found myself wanting to play more. Awesome work!

This is a big shame, I can't open it on Mac I just get "Unable to find game!!:" prompt. It looks very good regardless