Great, thank you - I guess like everything else it really just boils down to experience. Another 98 game jams to go!
MechaStreisand
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Thank you for the feedback.
The pauses in dialogue are actually intentionally; but after having a break from it and trying to play it again - it actually doesn't make much sense. I was doing it to give people time to catch up; but maybe I should just have just slowed it down so the experience is "paused"!
I struggled with using Text-Mesh-Pro as I was modifying the vertices directly; and I came across a few quirks that I understand better now, so I had spent most of my time trying to problem solve.
Thank you, and I agree - It definitely needs a lot more polish, the goal was definitely far more than what it turned out to be and I am very largely inexperienced at game jams, let alone game-dev. If I could pick your brain a bit, are there any pointers to focus on when it comes to adding some extra polish?
I am glad it was amusing, it's one way to go at least.
This is solid entry, very polished in such a short amount of time. The axe murderers first appearance definitely gave me a jump scare. I love that there was voice acting, and the fixed camera angle added that retro nostalgia. I found myself a bit lost in the meat-bag freezer section, but it didn't take too long to figure it out. Overall - this is a great entry and you boys should be proud
I really appreciate the use of gradients and how you managed to differentiate foreground from background quite easily. You have smooth animations and the style is consistent, and it was very thoughtful of you to have the character respawn near the death spot - thank you for that. If I read the readme section right, it looks like this was done in one day which is very impressive
Hey, my submission https://mechastreisand.itch.io/grandma-what-a-big-knife-you-have is loading incredibly slowly, the Archive is 11mb - 30mb unzipped ; I'm hoping it is just Itch.io being slow, and very hopeful that I didn't make a mistake with the submission process. I made the dead line with 5 minutes to spare.
Chrome inspector is showing network activity with my .WASM file and it's coming across; albeit extremely slowly. Just anxiously awaiting!
Thanks
edit: It loaded after 7 minutes! All good.
Thank you for the response. I'd like to be able to just draw rough sketches of the story / progression. Would I need to share and document planning-process as a dev-blog?
Sorry for the flurry of questions! I'd like to also plan the code/components on a kanban board - is that acceptable? I am very new to Unity (but not programming) and I figured if I could just get everything visible, I can also figure out the relevant Unity components I need to learn.
You made a game. It had challenges, progression - new mechanics were introduced over time, game play was very obvious, it required strategy, it was immersive; good use of sound and screen space, dialogue was light and at the perfect amount.
I had every item and still lost to the boss. I beat him the second time around at least. Think this will easily be in the top 10!
Playing in windowed mode had no issues, game play is solid and fleshed out. Very impressive work and it is a fun concept.
The only issue I ran into was when I went to fullscreen mode on my 15inch Macbook Pro. When I moved my moused to the edges of the screen it would jitter back and forth constantly.