It's a little loud, but looks really cool. Only thing I'd have to add is maybe slowing down the sword guy a little. It's such a jump in speed from the others being rather stationary. Still, it was pretty fun bouncing back attacks and zippin' around. Nice work
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Void Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #178 | 2.988 | 3.571 |
Technical Implementation | #178 | 2.749 | 3.286 |
Theme/Limitation | #198 | 2.749 | 3.286 |
Overall | #205 | 2.701 | 3.229 |
Fun/Design | #216 | 2.630 | 3.143 |
Music/Sound | #239 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You fight through multiple boss with the ability to slow down time when on the edge of danger.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity and Visual Studio Code
Which diversifiers did you use, if any?
Doing Your Part - https://opengameart.org/content/void-climber-sprite-sheet
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