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Void Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #178 | 2.988 | 3.571 |
Technical Implementation | #178 | 2.749 | 3.286 |
Theme/Limitation | #198 | 2.749 | 3.286 |
Overall | #205 | 2.701 | 3.229 |
Fun/Design | #216 | 2.630 | 3.143 |
Music/Sound | #239 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You fight through multiple boss with the ability to slow down time when on the edge of danger.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity and Visual Studio Code
Which diversifiers did you use, if any?
Doing Your Part - https://opengameart.org/content/void-climber-sprite-sheet
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Comments
It's a little loud, but looks really cool. Only thing I'd have to add is maybe slowing down the sword guy a little. It's such a jump in speed from the others being rather stationary. Still, it was pretty fun bouncing back attacks and zippin' around. Nice work
That was great! It was a bit difficult but once I got the hang of it, it felt better. The 1-hit KO felt a little harsh IMO!
I enjoyed my time with this game. I wasn't sure what to expect with what looked like pretty simple art on the surface, but during gameplay I really appreciated the stripped down style so I could focus on the attack patterns and movement. And in the moment-to-moment play, I think the clean art really shines more. I think it was smart to give players the new ability after battle instead of overwhelming them all at once.
The reflect mechanic felt a little off to me, like the hitbox was effective on my sides, but not in front of me, so I found myself just side-stepping attacks to hit them with the reflect instead of attempting a traditional type of parry.
Overall, I thought this was a great jam game and ambitious with so many different bosses. Good work.
Thank you for the feedback, yeah the parry ability was the most difficult part in this game since i don't really know how to balance so the result was very buggy hitbox, sorry about that.
It's a jam, my friend. Nothing to apologize for. You gave me a fun experience! I hope my feedback is helpful.