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loafy co.

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A member registered Mar 07, 2016 · View creator page →

Creator of

Recent community posts

Thanks for wonderful feedback! We appreciate you checking out our game!

Hi! Thanks for getting in touch! We’d be happy to chat with you. Would you mind sending a DM through our Twitter?

Thanks so much for the kinds words!

Thank you!!

Wow thanks so much! Happy that it checked all those boxes for you!

Really enjoyed this!

Thanks for the feedback and for making a video! Always helpful watching others play.

What a cute little tactical game!

I somehow missed this entry during the jam. What a fantastic game this is!

Hello, thanks for playing! Yes, the sensitivity will be reduced. And we're glad you liked the music! Not sure if and when the music will be posted but we do, we'll most likely make an announcement of sort.

Thank you!

Thanks so much!

Nice work! I really enjoyed this! I think it's very clever how the sense of humor is embedded into the gameplay (e.g. fetching coffee for people or taking painkillers to gain health) which makes the tasks feel meaningful rather than it feeling like a laundry list of things. Just one comment about the UI - perhaps if there's a way to progress dialog with the keyboard (since the game is most played on the keyboard), I think that'd help with the seamlessness of transitioning in/out of dialog!

Thanks for the feedback! We'll definitely be addressing your comments in a possible future update!

Hey thanks for your feedback! We appreciate the compliments! Regarding the jump, you actually can move mid air although the movement is reduced. Perhaps this can be further tweaked to make it more noticeable. And yeah, falling down does feel bad especially if it's a long fall. Something we'll need to address in a future update!

Thanks so much! Yeah, we've been getting comments about the readability of the dialog. It's something we'll address in an update!

Thanks for playing! The bunny with the magnifying glass tells you that it's the bunnies who moved the big log.

Haha what a compliment! I hope the second playthrough was just as enjoyable!

Ah sorry! I hope you were able to eventually find out what to do! I'd rather not spoil it here!

Thanks for playing our little game! Glad you thought it was cute!

Thanks for the feedback! I agree with your points - we'll be incorporating your comments  into a future update!

That was great! Never knew it's tough work being DK!

Nice work! That was a trip.

Nice work! I think the game could benefit from having a more varied boss attack pattern!

This game's amazing. The progression of obtaining items feels perfectly paced and the enemies/puzzles all feel very easy to understand. Super job! I personally want to make a game like this someday :-)

I really enjoyed this! From gameplay, to the visuals, to the audio, etc.. everything is done expertly. I wouldn't change anything about this!

I really like the visuals! Unfortunately the game seems to crash every few minutes (seems to happen when I click a character then click on a tile to move) and I'm not able to see how it plays out to the end. In any case, I could see the strategic gameplay elements being fleshed out to make a compelling, atmospheric thinking game!

Really good game! The controls feel great as an action game and the visuals are absolutely stunning! Really enjoyed this!

Nice work! I think the game could have better pacing with less enemy health, but other than that it all felt great!

Hello, I liked how the game opened with little text and lots of art! Once the game started, I did have some trouble manipulating my character as there was a noticeable contrast in movement speed vs attack speed. Perhaps turning down the movement speed and quickening up the attack could better marry the two together!

That was really fun! If you've ever heard the phrase "easy to learn, hard to master", this definitely felt that way. It's nice that I with time and was able to swiftly take out the enemies which felt like an accomplishment. Nice work!

Nice work! The action felt great! I was a little creeped out by how the employees were naked but I understand this is a game jam haha!

Really well done! The action is very satisfying - the shooting, camera shakes, enemies reacting to damage, etc. are all very good!

IMO the difficulty was a bit high but perhaps with some tweaks to character movement that could be mitigated? Using Z to lock character movement was a bit awkward for me - have you considered having the mouse as the direction for shooting?

All in all, this was really fun. I'd be happy to see further progress on this!

What a weird little game! Despite the experimental direction, you managed to create a game that works well. I really appreciate the way you were able to telegraph to the player that the boss was coming without relying on conventional methods such as flashing sprites or exclamation marks. The body modifications were also strange enough to keep me curious to playing through to the end. Really well done!

Nice work! The gameplay loop is well designed to make you keep playing! One thing is that perhaps there is a way to animate melee attacks by enemies (e.g. lunging) to better indicate when an attack is made!

Hello! Thanks for the feedback! The softlock is not intended - this is something we'll need to address in an update!

It was fun utilizing different weapons to take down opponents!

What a nice game! Playing as a nice boss is uncommon in this jam!

This is really memorable. I think the death mechanic is really brilliant, and it's been executed very well. I honestly had a lot of fun with this! Adding this to my collections..

Gonna be honest - didn't really understand how to play! Regardless I found it rather calming!