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Huntrt

48
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15
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1
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A member registered Feb 19, 2019 · View creator page →

Creator of

Recent community posts

Sorry about that glitch, there was suppose to be an system in place that will create an path for the enemy if you completely lock yourself in but it seem like the system fail alot.

Oof, i havent playtest much on that part. The wall are suppose to be destroy to make an path for enemy but seem like it fail.

Yeah, i dont really have alot of time to balance out stuff so i just overshot it to make sure the game is not impossible.

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I follow this tutorial for the enemy flow field pathfinding and also this game have no end beside the fact that thousand of enemy could crash the game.

Pretty fun game, but i dont see any purpose of taking normal auto cannon over multi-auto cannon.

I would love to, but unfortunately I don't really have a lot of time for game dev like i use to.

This is great man, the audio actually makes the game way more fun, and good luck with your studies.

Yeah i was planned to have it dodging bullet and chase stuff but then realise there not much time left.

Yeah the camera could do a little more work and i was thinking allow player to choose where they would spawn the snake would be an decent way to prevent from getting oneshot.

I definitely will remove duplicate upgrade when there more upgrade added in the future.

Very fun game that has alot of replayability. The game ui could be polish a little more through.

Laser are very satisfy to use and the gameplay are really creative.

Please turn on full screen for the webgl version to work correctly. Sorry for the inconvenience.

That really weird the crafting suppose to be refresh everytime you open it. I'll look into it.

Yes and it would be nice if you credit me.

Yeah nice ideas. I forget most tower defense game will make the player manually start the first wave.

Oof, i was plan for the map to be expand every X day might add that feature after the jam over.

I might be wrong but an "zombie apocalypse" could consider as an movie/game cliché right?

Really fun game while surprisingly has alot of content.

One QoL thing i prefer is that there no reason for the select upgrade button to be that small, just make the button to be the whole upgrade panel instead of having that small button below.

Really fun and simple puzzle and i like the art style alot.

One more thing is that i think the dialog skipping could be improve by first skip will fill out the text instantly and skip again to go to the next dialog.

Yeah my bad, im really bad when it come to music stuff

Cool take on an platformer game

Short but nice and the way you utilize sprite masking for color are really cool.

The gameplay are really cool and chaotic that goes well with the art style.

Nice game with very good replayability

Yeah, i overscoped this game alot that cause me to has no time to make any kind of animation and effect

Sure, go ahead

Yeah sorry about that , there is no SFX or music because i ran out of time.

Yeah you right about the tool tip, i should have test the game more in full screen mode.

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That an great idea to balance out the ant spam.

Thank for you feedback and yeah unfortunately i ran out of time before i could do any of the audio stuff.

Wow an nice adventure game with some cool character and interaction. An great game.

An pretty cool game but the gameplay felt kinda slow and i much prefer the dash to be the right mouse button instead of space.

This game is very cool and challenging at the same time and big gan of the gameboy theme.

The game art pretty nice with simple gameplay but the jellyfish are kinda annoying to dealt with, maybe nerf it a little bit by stop it from flashing when get shoot.

Thank you and to use the item you just need to pick it up using the attack key then press the key again on the an ant you want to use the item on.

Hello i was wondering are we allow to use this A* Pathfinding Project for our project?

Thank you for the feedback, yeah the parry ability was the most difficult part in this game since i don't really know how to balance so the result was very buggy hitbox, sorry about that.

Thank you, i was planning to make the bullet size scale with damage but i really don't know how to scale it without it being too big about the replay button, i was planning to make an double click replay button but ran out of time.

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Yeah i was planning to restrict the sound especially for enemy hurting and healing since each time enemy got hurt it make an sound and with explosion it could cause sound cut out