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Mirror Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #295 | 2.121 | 3.000 |
Music/Sound | #296 | 1.838 | 2.600 |
Fun/Design | #302 | 1.980 | 2.800 |
Theme/Limitation | #313 | 1.980 | 2.800 |
Overall | #318 | 1.895 | 2.680 |
Technical Implementation | #351 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The final level features a boss battle, and the main mechanic allows you to walk up the walls and onto the ceiling (on the edge) of the spaceship
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
This is a pretty fun idea. Course, still some kinks to iron out, as has already been mentioned, but for 10 days this is pretty good. The sprites look good, I was hummin' along to the music, and I showed those cygoblins what for while spinning around in space. Turns out if you bonk your head just right, you'll be able to spin. This part might just be me, but there are mirrors in places where there doesn't really need to be? Maybe I had my angles wrong, or maybe they're there so you can have multiple ways of doing the levels, or any other amount of things that just flew right over my head, but I couldn't see a way to use them. If they can be hit, then that means that you made levels that can be done in multiple ways, which is always a nice bonus. Good work
Glad you liked it! Yes, some of the mirrors are extra because there are multiple ways to solve those puzzles. Thank you for the kind words about the art and music! I'm glad you had a good experience.
Nice idea
Awesome, thanks for playing!
Really nice idea! Level 2 took me a while to figure out but i got there in the end. Level 3 i couldn't finish cause i kept getting stuck in the mirrors and flew out of the level a couple times as well, but i think i know how to beat it. I had to give up on the 10th time i got stuck. Needs some more polish but the idea was really fun! I enjoyed it :)
Edit: Oh and the gravity felt a little weird as well. Don't know if it was by design cause space and all
Hey, thanks for the play! Yeah, the physics could definitely use some fine-tuning. My goal was to make the direction of gravity relative to the floor you're standing on, but that ended up producing mixed results, especially with regards to the player's rotation. Hope it didn't damper the experience too much! And if you by chance want to try Level 3 again, here's a hint: the lowest enemy has to shoot the square mirror when it's right below him. Thanks again!