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Ollie: The World Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #11 | 4.040 | 4.040 |
Overall | #13 | 3.792 | 3.792 |
Technical Implementation | #14 | 3.760 | 3.760 |
Theme/Limitation | #24 | 3.720 | 3.720 |
Music/Sound | #25 | 3.600 | 3.600 |
Graphics/Animation | #28 | 3.840 | 3.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Player uses a hammers that can attack, be throwen and activate machines.
Team Size
Quartet (4)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Godot
Which art and audio did you / your team NOT create?
All Assets except the font (Pixel Musketeer) are created by the team
Which art & audio did you / your team create BEFORE the jam started?
All Assets are created in the jam time
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Comments
Such a cute robot!
Using the wrench was satisfying, puzzles were simple but nice for the jam setting.![](https://img.itch.zone/aW1nLzEwMDc2ODIxLnBuZw==/original/p8CVUV.png)
I liked having the stats at the end =D
Thanks for your feedback. The stats screen was made so that you can share it if you want, Nice time by the way.
Love the idea and main character! I really think that with a bit of polish this idea could become a full game :)
Tip: See the GMTK videos about the magnet game, that could be useful for you :)
Thanks for your feedback.
I have already watched him making the magnet game, he was trying to make a balance between puzzles and platforming and discovered that they don't work well together so he took the puzzles side while having really simple platforming.
When it comes to puzzles in this game, they are pretty simple because the game focuses on platforming (and combat in the next update) and the puzzles are used to make the play think a little bit, and the machines are used to spice gameplay more.
Yeah, it is.