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Ollie: The World Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #11 | 4.040 | 4.040 |
Overall | #13 | 3.792 | 3.792 |
Technical Implementation | #14 | 3.760 | 3.760 |
Theme/Limitation | #24 | 3.720 | 3.720 |
Music/Sound | #25 | 3.600 | 3.600 |
Graphics/Animation | #28 | 3.840 | 3.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Player uses a hammers that can attack, be throwen and activate machines.
Team Size
Quartet (4)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Godot
Which art and audio did you / your team NOT create?
All Assets except the font (Pixel Musketeer) are created by the team
Which art & audio did you / your team create BEFORE the jam started?
All Assets are created in the jam time
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Comments
Really like the concept here, overall good game.
I'm glad you enjoyed!
Big fan! Theres a lot here, and i gladly would have played it for longer! Fun mechanics, satisfying feels! I did find it a little jarring when activating the heater, i would have liked to "hit and run"! Very nice work overall guys. Id be proud! great submission
Thanks Glad to hear it! We will keep that in mind as we plan to update after the jam!
First off, the art here is absolutely beautiful. The pixel art is really impressive! The swing animations and general feel of the game are incredibly smooth. Other than the switches blending in a bit with the background, everything had a really distinct and crisp look.
Gameplay wise the game feels great to play with really smooth controls, though I have to say I was playing on a laptop and the track pad just doesn't quite cut it on some of the later levels. On the level where the teleporters get introduced, the last throw was nearly impossible to make. Obviously this is more my fault than yours, it was just something I wanted to mention since I wasn't quite able to beat the game lol
Excellent work you guys!
Thanks for the feedback! We will be sure to look into keeping controls into mind when we update!
Loved it, really cool use of those dynamic animations following the mouse, the sound effects like the footsteps were spot on, the whole thing felt responsive and although it was short it took you through the tutorial pretty nicely
Thank you! Glad you enjoyed! Some content did have to get cut because of the 4 day limit but we will be updating the game after the jam!
Of course, that's always the way for game jam games huh?
haha unfortunately
Fun game! I really like the look of the character and how it's animated. Good use of the theme.
It was added on day 3 of development for testing and I thought I deleted the code but looks like I didn't
Lol xD
14:33 get rekt! XD
The game is well made , I liked the art the gameplay I liked everything about this game except one thing there's clearly alot of passion and love that went into the making of the game which is enough for me to give you a solid rating 5/5 for everything well done guys :D
Thanks for your feedback, I'm really happy you enjoyed the game that much and appreciate the 5/5 rating. I hope you also like the updated version.
This is really polished and has solid gameplay. I liked the teleporter mechanic (though I initially was a bit confused because I thought it would teleport me to the other teleporter). The run-back mechanic was good too, though I would have preferred the level to change more and for the changes to be near the start of the level so that you aren't caught off-guard as soon as the heat wave starts. I wish there were some more levels, especially with the teleporters. Great animations and music. Nice work!
Thanks for your feedback, I'm really happy you enjoyed the game.
The game will be updated with more machines, levels, and even enemies!
This is a really nice game. I liked lots but my highlight was the run back to the beginning mechanic. I was so not ready for it but it added something really nice to this platformer. Simple, neat and nice. Good job
Thanks for your feedback. I'm happy you liked the running back mechanic.
Great game idea!
What I liked:
Suggestions/comments:
A good, fun demo with great potential to turn into something bigger.
Thanks for your feedback.
I Love The Game, It Feel Fluid And Juicy Enogh To Be Perfect
Thanks for your feedback. I'm happy you had a great time!
A wonderful game! the movement felt a little slow and I kept underestimating the range. I did like how after hitting the machine at the end the level changed up a little so you had to take a different path back. but everything is nice and I would love to see a game with more levels!
Thanks for your feedback. I didn't notice that the player speed is slow so will keep that under consideration.
Really Cool Game, I Didn't Really Know How To Play At First But Later The Game Felt Really Good After, I Like The Art. That All, Good Game ;P
Thanks for your feedback. I'm happy you enjoyed the game.
Apart from the fact that you could press 'ESC' to automatically switch to the Machine being on (Debug key I'm guessing?) quite a fun game! The back and forth aspect was interesting, although I would have liked a couple extra levels really digging into the mechanics.
Thanks for the feedback. The game will be updated after the jam because some content with cutted from this version due to the time limit and I didn't notice that I forgot to remove the debug key xD
Wonderfully made game! I had a lot of fun playing this. I would absolutely be interested in seeing the game built out fully. I am having a hard time thinking of anything to improve. Probably the only thing I could think of is that the font was a little hard to read for me, but that's pretty minuscule. Awesome work! If you decide to expand on it, I'd love to know about it.
Thanks for your feedback. The game will be updated after the game because some content was cut from this version due to the time limit. You are right about the font, It will be changed in the final version.
I like the idea of using a wrench for different things. It works pretty well and swinging the wrench looks and sounds really good.
The idea of moving to the back of the level and than having to go back to the start under time pressure is pretty interesting. What I did not like was that when the heater is activated that you change parts of the level. I get why you do this but I think it would feel much better if the player is causing the change in the level somehow so at least you know why the level is different. Or just shake the screen and simulate and earthquake that explains why the path is different on your way back :)
Overall a nice demo that could turn into an interesting puzzle platformer.
Thanks for the feedback. The changing platforms were meant to be leaves (burn after the heater is active) and falling blocks (shows after the heater is active) but we didn't have enough time to change that.
Oh, I see. That makes so much more sense then! I just imagine leaves and everything is fine. :)
I like the game, I think it's pretty fun for a game jam game. Maybe the theming could be switched around from a forest to some sort of factory so the stuff like teleporters and heaters would make sense. But overall nice job.
Thanks for the feedback. I didn't really notice that the forest doesn't work that well, I will keep that under consideration.
Looks and sounds really nice. The animations, in particular, are really smooth.
It is a bit odd that the player character throws the wrench, but is still holding the wrench while waiting for it to return.
Traversing each level a second time, backwards, creates an interesting contrast. The level looks perfectly familiar in reverse... but the platforming challenges are all different.
Some additional variety would have been interesting: enemies, pickups, more things to interact with.
Thanks for the feedback.
Ollie has 2 wrenches, not one. That was mainly added to make them easier to use.
Some content was cut from the game due to the time limit like enemies but if the game got updated it will have enemies and new machines.
I really liked how you switched between the puzzle and the platforming challenges.