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Coin of Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #63 | 3.108 | 3.714 |
Fun/Design | #74 | 3.227 | 3.857 |
Graphics/Animation | #77 | 3.227 | 3.857 |
Overall | #86 | 3.012 | 3.600 |
Technical Implementation | #95 | 2.869 | 3.429 |
Theme/Limitation | #126 | 2.630 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Activating the coin does multiple things to the player and level.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Godot, Aseprite, GIMP, ChipTone
Which art and audio did you / your team NOT create?
Sprites by Kenney, Music by Josh McLean
Which art & audio did you / your team create BEFORE the jam started?
None
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Comments
This is a pretty fun game. I did have to get used to not press spacebar to jump and would have loved to have a the possibility to keybind to something else, but you know game jam :) so limited in time. In the end I got a lot further than I expected, I did run into a bug we stopped me from going further. I ended up with one character in frozen land and one character in desert land. Which caused me to die everytime I tried to jump on one of the ice platform blocks. Good job.
thanks for reporting the bug! I had that happen a couple times when playtesting, but wasn’t able to reproduce it :)
That was a fun little platformer. As is, the game is very well done. I could see this being expanded, having different levels going through various parts of the world to get to Mount Foom. Like Fondor, Losgiliath, and the happy Thire. lol
I thought it was really great. I think the music was a bit quiet. Not that, that's necessarily a bad thing, but to look at games in a similar genre, the music just fills the sound space a bit more and makes the world feel a bit more alive. But that's a minor thing, so no big deal. I also found the level design to be pretty good, but I just have one thing I would have preferred: The whole time the player is working downward, but I feel if the player was working their way up, it would feel more like they are working up the mountain.
Lots of fun, keep it up!
This is really well polished, the sounds and visual effects make it satisfying to keep playing even after a few deaths. The map layout and design are also very good. I had fun trying to speedrun sections. Good job.
While it's a fairly standard 2D platformer, it was amazingly well executed. I loved the graphics and music and had a great time playing it!
Nice game, very cute art style and fitting music and sounds!