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Deeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #177 | 1.291 | 1.667 |
Fun/Design | #188 | 1.549 | 2.000 |
Theme/Limitation | #191 | 1.420 | 1.833 |
Overall | #192 | 1.394 | 1.800 |
Technical Implementation | #193 | 1.420 | 1.833 |
Graphics/Animation | #193 | 1.291 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The Game Has a Positon Which can give the player any one power up which the player have to choose
Team Size
Solo (1)
Completeness
Unfinished Prototype
What tools did your team use to construct the game?
GDevelop
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Comments
Controls smooth enough. I enjoy the challenge of trying to shoot the enemies before they shoot me.
I would keep the weapon on Easy mode. It is useful for clearing the level of enemies, even if the enemies no longer shoot at the player.
Some of the jumps feel rather hard, even toward the beginning. I think the difficulty should climb a bit more gradually.
Music would be a nice addition. If you don't have the opportunity to team up with a composer, you can use attribution-only music, which is freely available for projects like these.
like it
this game has a lot of potential, however when you hold up when jumping, when you touch the floor, you immediately start jumping again which threw me off quite a bit, also there are some jumps you can't make without using the jump potion which made me never try speed. the difficulty of the game did make it somewhat enjoyable
This game has promise, but is very lacking. The game should really just have normal and hard difficulties as the easy takes away your weapon which actually makes things a little harder. While the characters are nice and the option buttons are clear, the contrast between the background and the platforms is very low, making it difficult to see the platforms if they don't have enemies or spikes. I would often find myself walking off the edges of the platforms even when I pressed the jump button and heard the sound effect for it. Lastly, there's no actual use of the focus of multi-use. While you have a single potion in the game that you can choose to use for speed or jump, it is impossible to win if you choose speed instead of jump as there is then a jump you cannot make if you upgraded your jump. There also seems to be no use of the theme of turn up the heat, so the fact that the required theme isn't actually being used makes it not seem to fit the game jam itself.
The use of the theme turn up the heat is that you choose your game's intensity :(
Really Cool Game, I Didn't Really Know How To Play At First But Later The Game Felt Really Good After, I Like The Art. That All, Good Game ;P
Nice