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A jam submission

Alternate FireView game page

A Vimjam Game Jam 2022 game
Submitted by Causemufins
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Alternate Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#1102.7502.750
Music/Sound#1202.5002.500
Overall#1372.4332.433
Graphics/Animation#1402.4172.417
Fun/Design#1412.4172.417
Technical Implementation#1592.0832.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Multiple items must be used multiple ways, such as a tree being made into a bridge, then made into charcoal for a bridge over lava, or a cloth grabbing sand and then used as a balloon

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Gamemaker studio 2, aiva music editor

Which art and audio did you / your team NOT create?
the original music was made by aiva itself, but was then edited into the version used in game by rewriting notes in the song.

Which art & audio did you / your team create BEFORE the jam started?
2 tiles for testing movement, a background and a pink hero tile

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Comments

Submitted

I liked the game and the originality. The puzzle was a little bit hard for me. There are some small glitches that made me restart the game twice but I enjoyed the overall experience, congrats for the submission!

Submitted

I found this puzzle game really hard, but I liked the overall idea :)

Submitted

Creative to have a normal and hot world. The puzzle was solvable.

Having to wait for the movement to finish before moving again was tedious. There also invisible walls by the door, and an invisible bridge in hell. 

It was an okay experience, but I was confused a lot at the game itself.

Developer(+1)

yeah, most of those bugs have been pointed out. the main bug seems to be for some reason item positions are read differently between the normal and fire worlds, which has messed with a lot of collision as something that works in one place won't work in the other even though no code should have changed that.

Submitted

There were many glitches .I got stuck 5 times.collision of the game was lacking.but the game was fine 

Submitted

I wanted to like this more than I did. I think the collision and feedback in the game needed to feel better for me. Forgive me but I am tired so having to guess as much as I was in this game just meant that after less time than I would like I had had enough. I liked the art and the general ambience of it, but the route to progress was not clear enough and I game up pretty quickly. The things that were done well were good.

Developer

yeah, i realize it wasn't as clear, but that's mainly because i was having the most bugs with the text which would have been done for hints, so a lot of it ended up being cut down.

Submitted

I know that pain all too well!

Submitted

im not really good at puzzle games and this game definitely reminded me that brutely. there is a bug when you go on the bridge in which if you walk up into the water, you are stuck there and can't get out at all

Hey, I don't know if I did something wrong but I got through the door and started walking on the inventory screen. Also, I never used the sand/glass? Cool ideas tho!

Developer

Well I know that what should have triggered the 'you win' screen wasn't working, so once you get through the locked door, you can walk around back there. That being said, how did you manage to get past the locked door and to the inventory screen without using the sand?

I don't remember all the steps, but I:

-Cut down the tree and drop the axe,

-make mud mold

-pick up sand

-drop the mold 

-go to hell

-place mold under the glowy red rock

-use wet towel to break pointy rock with the air current

-use axe head on the now hot mold

-get key

-use key

Developer

how do you get across the lava river once things heat up?

I'll just repost the other comment I made:

I found the issue! When you go to hell, the path of the tree in the normal world remains, so you can walk over the river of lava! I thought it was intended behaviour, but now that I managed to find how to use the sand to "trap" the tree and turn it into charcoal it makes sense that it would NOT be intended lol.
Is the glass just a red herring (or a sign you screwed up) or is there a hidden use for it?

Developer(+1)

the glass is a sign you screwed up as well as sort of how it would be used, as when you put the sand in the correct place, it makes a glass platform to walk on.  and thanks for telling me about the bridge technically staying when the bridge burns up.

I found the issue! When you go to hell, the path of the tree in the normal world remains, so you can walk over the river of lava! I thought it was intended behaviour, but now that I managed to find how to use the sand to "trap" the tree and turn it into charcoal it makes sense that it would NOT be intended lol.
Is the glass just a red herring (or a sign you screwed up) or is there a hidden use for it?

Submitted

Please help i am stuck XD I don't know how to go on after making the key mold.

Also would you mind playing and rating my game too? Thanks!

Developer (1 edit)

you need to get the metal knocked into the mold and then break the mold for the key. I ran out of time to animate the geyser to make it more noticable, so sorry about that. also I'm playing games 1 by 1, so i'll get there eventually.

Submitted

I liked walking around in the 2 worlds and trying new things. One thing I didn't understand was the goal. I assumed the goal was to get out of the locked right door but I'm not sure if its glitched or If its supposed to be locked. I found out some stuff but I just could not figure out what to do with the rock. I understand that that is the style of this game, but I really got lost.

Developer

yeah the door on the other side is locked and the key to open it is ice, so it melts, so you need to find a way to get one that doesn't melt. Also the rock is on a cliff, so you need to find a way to get it off of there.

Submitted

I saw that this was your first game on Itch and your first jam as a solo dev so congrats for completing a game! I liked this puzzle game and the concept of the multiple rooms effecting each other. Little feedback if that's okay, I didn't know what I was doing until I saw in your description to click the item then press Z. I think a few in game prompts would help out the player. Other than that, congrats on your first solo game jam and first game on Itch, I hope you keep posting here in the future!

Submitted

I agree with the in game prompts. That would solve some of my confusion also.

Developer

Yeah, I probably should have put them in game itself, but they are all there in the controls area. I just couldn't quite fit how to play on the button to the controls without making it look different compared to the others, so it's unfortunately not as obvious.

Submitted

Yoooo, This Is A Really Cool Game, I Enjoyed Playing It :D

Developer(+1)

Thanks! glad you did!