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Reverse Rascals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #68 | 3.143 | 3.143 |
Technical Implementation | #84 | 2.857 | 2.857 |
Overall | #99 | 2.524 | 2.524 |
Graphics/Animation | #107 | 2.286 | 2.286 |
Fun/Design | #108 | 2.429 | 2.429 |
Music/Sound | #110 | 2.143 | 2.143 |
X Factor (overall enjoyment) | #112 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
Started work on a custom JS framework when the jam was announced. it was not ready by the time for the jam and I regretted that a lot. Also used something I made a while ago for pixel art
Which art and audio did you / your team NOT create? (optional)
Used the Vimjam4 logo that I found on the 8bitstoinfinity site and a font called Handjet
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Comments
Rerally cool to pull off without and engine. A bit hard and easy to get separated and have no player at all on screen :) Enjoyed trying it.
Thanks! I'm thinking about taking the concept and just making a normal puzzle game without the difficulties that come with platformers
It's difficult to get used to the controls and the levels are hard. It does have good art and I think it's pretty impressive that you used no game engine. Good job!
Thanks! Only my second platformer and my first was made in unity 2 years ago so I will eventually get platformer controls better.
Very nice. Clean and solid execution. Well focused on the theme. I enjoyed. Just need a little bit of juice. Like a walking animation and screen shake when you hit a checkpoint. Very solid game.
Thanks! Will definitely try to make some juice next time. Forgot about screenshake but I could have (and should have) added it and I want to continue working on my js game framework to support animations and maybe particles in the future
I gotta say I really like this concept. Some feedback for future games, maybe try to make the difficulty curve a little more standard. I found even the very 1st level pretty hard, but maybe I just suck lol
Thanks! I'll try to work on the difficulty curve in future games. Definitely had some trouble making easy levels (in fact the first few levels I made had to be scrapped because they were too difficult)