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A jam submission

Tune TrailView game page

Entry to VimJam4 Game Jam
Submitted by nerdur (@sverrirv) — 2 days, 17 hours before the deadline
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Tune Trail's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#114.0124.333
Music/Sound#183.8584.167
Technical Implementation#323.5493.833
Overall#483.3693.639
Graphics/Animation#623.2403.500
X Factor (overall enjoyment)#892.7773.000
Fun/Design#952.7773.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

Which diversifiers did you use, if any? (optional)

In a Song
Shapely
Two Button

What tools did your team use to construct the game? (optional)
DagonRuby, Asprite

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Comments

Submitted(+1)

I really liked the rhythm game idea, but I did have some issues with it:

1) It really could've used a tutorial, I was really lost for most of it.

2) The gameplay didn't feel very fluid. Like I get that the things were moving on the beat, but there was probably a better way to implement it, like for example have them speed up on the beat instead of being completely stopped. I'm not totally sure I just know it felt kinda weird.

Other than that, really cool concept, and I thought it was fun to play.

Developer

Thanks for the good feedback. I will add some more information to the title screen 

Appreciate that you took it for a spin! 

Submitted

No problem!

Submitted(+1)

This was really fun to play through until the end of the game - TY for making such a kool project was such great music!  Keep up the good work Cheers!~

Submitted(+1)

Good interpretation of the themes and challenges, you were able to check a lot of the boxes. Enjoyed the music and the premise of the gameplay. I ended up generally sticking to one corner unless there were  a lot of obstacles ahead, which allowed me to walk past a decent amount of the obstacles with not much effort. Maybe forcing the player into the center during checkpoints would force the player to interact with the obstacles more. 

Developer

Hi. Thanks, I came to think of the sides a bit late after I had submitted the game. But centering on the checkpoint would be a way to solve that. Good idea:)

Submitted(+1)

I like how you designed the game around the two button diversifier. I also like the risk-reward aspect with the checkpoints and speed boosters - the checkpoints reset your speed so you could try to get as far as possible by jumping over checkpoints after speeding up or play it safe and set a checkpoint instead.

Submitted(+1)

Interesting idea, and sound implementation. I tried quite a few times to make it to the end but in the end couldn't - but I think this is something a balancing pass would make into a really fun game. A few points:

  • I could see the triangles were somehow flashing with the beat, but I could never quite tell where they were or what sounds they were reacting to. Perhaps these could be better telegraphed in some way.
  • At one point I got stuck at a checkpoint for quite a long time as blue squares had stopped in a complete line in front of me and the checkpoint I was on was a stop movement.  As I couldn't move left or right, I was just stuck.

Good job hitting all the diversifiers though and I think it really fits the themes/limitations. I think you do have something good here overall.

Developer

Thanks for playing and taking the time to write such a constructive feedback.

I have realized that I should have had the instructions clear on the menu screen. Now I only put them on the itch.io page for the game.  The way you got stuck is possible to solve, but its hard.. I was thinking to perhaps just add a restart possibility for when you get slowed down a lot. 

Really appreciate the feedback ! :)