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Yarnball Yards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor (overall enjoyment) | #94 | 2.704 | 3.200 |
Music/Sound | #104 | 2.197 | 2.600 |
Technical Implementation | #108 | 2.197 | 2.600 |
Theme/Limitation | #112 | 2.197 | 2.600 |
Graphics/Animation | #113 | 2.197 | 2.600 |
Overall | #114 | 2.282 | 2.700 |
Fun/Design | #115 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Two Button
What tools did your team use to construct the game? (optional)
GDevelop (game) Blender (models and animations) jsfxr (sounds) BeepBox (music)
Which art and audio did you / your team NOT create? (optional)
The bomb explosions (those were from the GDevelop asset library)
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Comments
There are a few times when there needs to be some extra indicators, I thought that a section having no indicators would mean you should return to the middle but that wasn't always the case. Those blue projectiles are especially hard to dodge.
Moving the player around is pretty fun though, overall this is a cool little minigame.
Great application of the two button input, I liked the controls posing a challenge without being irritating. Nice entry. The third section with the boulders (?) seemed a little pointless.
This was a overall nice game. my only problem is that hitting anything bounces you backwards with no way to move forward again on your own.