On my first play through I totally missed the instructions along the bottom. Once I found them it all made more sense. I found the art style a bit hard on the eye after a while but there is something nice about it too. Just a bit of refinement I think rather than a do over. It was fun and interesting.
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Checkpoint Purgatory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #17 | 4.012 | 4.333 |
Music/Sound | #51 | 3.240 | 3.500 |
Overall | #58 | 3.189 | 3.444 |
X Factor (overall enjoyment) | #69 | 3.086 | 3.333 |
Fun/Design | #71 | 3.086 | 3.333 |
Technical Implementation | #77 | 2.932 | 3.167 |
Theme/Limitation | #84 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
No but I will add them to the game page after submitting
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
In a Song
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