Thanks for playing and your valuable feedback! I'll definitely consider including an option to slow down movement for an update.
MGaudi
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Love the idea and concept, it's creating a cozy atmosphere for sure. The art style is very distinct. Gameplay-wise, I would have liked a bit more variety after playing for a while, which made me lose motivation to collect all the leaves. Some in-game guidance or in-between reward might help to keep players engaged. Overall, good job and a worthy entry for the jam!
I enjoyed puzzling together the answers, probably because of the nice artwork and the overall polished feel to this game. Kudos for having a very clear solution, i.e. being able to come to the one right conclusion with the clues just by deductive reasoning. At the same time, the solution was not obvious or could easily be brute-forced.
One thing I did find a little frustrating was looking for clues as I was missing the last two in a place I had looked at time and time again without realizing there were more clues to click at. Also, in the very beginning, I felt a little lost as to what to do - clicking the phone was obvious and the animation helped a lot to guide me but was followed by a "now what?" moment.
Overall, the experience felt just right and I hope you keep adding more in the future. I'd definitely come back and play some more.
The visuals are such a treat, very distinct and just fitting for the overall atmosphere of the game. It made me want to stay with the game and meet all the characters as well as explore the forest. The technical implementation seemed solid but I did experience a crash in the end as well as some out of order dialogue when I got the notebook. Also, I felt that the walking speed was rather slow. These things aside, to me this is an outstanding entry that I greatly enjoyed. Good job!
Very cute characters and an overall cozy vibe. I like the characters. One thing I'd look into is the technical implementation as the bounding box for Cath doesn't really fit to the perspective, i.e. I would get stuck with my head a lot unexpectedly. Also, the dialogue didn't really fit a natural progression of the player knowledge at times - at first, I just know I'm looking for something and then I speak to another character and it's suddenly about pumpkin soup. But for the scope of a jam, these are minor issues and the result is still a very enjoyable game!
Thanks for playing and sorry to hear you had these issues. In order to plant a seed, you have to have selected the seeds before sprinting, at least one usage of the seeds left and enough energy to take an action. Then you need to right-click when you see the interaction symbol as you sprint past a patch of soil. In case you did fulfill all these conditions and it's still not working, it could be a bug. If you have any hint on how to reproduce it, I'll look into it for an update.
I really like the idea, technical implementation seems clean and it's fun to play - once you figure it out. It took me a moment to understand what I'm supposed to do. Also, levels 5 and 10 seemed very tedious to me as I was dragging the dice into the cup over and over to get the right match. But the visuals and music are a treat. Good job!
The art is gorgeous, it is simple yet very distinct. Cozy vibes, for sure, also with the music. I felt that gameplay wise, it could have been a bit more clear what things are supposed to be and I found it difficult to navigate since most areas looked very similar. But as an overall experience, I enjoyed it - good job!
What a great entry! Theme and focus are prominently featured and the general concept is both intuitive and fun. Visuals are consistent and implementation is solid. There's very little I can even think of in terms of constructive feedback. A minor improvement might be having a mouse over animation for the UI. That way it would be more obvious which elements on the screen can be interacted with. But overall, this is an excellent game.
Brilliant idea to have the checkpoint as an optional party member! I also enjoyed the atmosphere of the game and the mechanics. The art style is great. Nice work. However, the significant scaling / level of detail discrepancy between characters and environment looks a bit odd to me. The one thing I would change is the mixed controls between mouse and keyboard - I'd prefer to have either or both consistently throughout the game, similar to Darkest Dungeon for example.
Great use of the music, it's a really neat concept. Solidly made, the visuals work too. While it's an unusual and creative way of moving the character in this style of game, I have to say that I'm not a fan of the tank controls. And I didn't really understand when or how I got weapon upgrades. All in all, good work.
I followed your devlog and was very much looking forward to the game. I just tried it and really enjoyed it! I did get stuck a bit with a red devil looking enemy that I couldn't attack when it stood next to me (looked like it would have some kind of AoE around it on hit?) and I also couldn't escape, maybe I didn't fully understand the mechanics. In any case, great job and kudos for coming up with this in one week.