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MGaudi

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A member registered Mar 03, 2023 · View creator page →

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Thanks for playing and your valuable feedback! I'll definitely consider including an option to slow down movement for an update. 

Love the idea and concept, it's creating a cozy atmosphere for sure. The art style is very distinct. Gameplay-wise, I would have liked a bit more variety after playing for a while, which made me lose motivation to collect all the leaves. Some in-game guidance or in-between reward might help to keep players engaged. Overall, good job and a worthy entry for the jam!

I enjoyed puzzling together the answers, probably because of the nice artwork and the overall polished feel to this game. Kudos for having a very clear solution, i.e. being able to come to the one right conclusion with the clues just by deductive reasoning. At the same time, the solution was not obvious or could easily be brute-forced.

One thing I did find a little frustrating was looking for clues as I was missing the last two in a place I had looked at time and time again without realizing there were more clues to click at. Also, in the very beginning, I felt a little lost as to what to do - clicking the phone was obvious and the animation helped a lot to guide me but was followed by a "now what?" moment. 

Overall, the experience felt just right and I hope you keep adding more in the future. I'd definitely come back and play some more. 

Thanks for playing! Sorry to hear you encountered this issue. It should be possible to plant seeds by selecting the seeds and right-clicking in front of a patch of dirt. If you have any insights on how to reproduce the issue, I would look into it. 

Thanks for playing and your feedback! I would definitely consider some kind of indication on the energy that's left for an update.

Happy to see more entries using Unreal Engine. Curious to see where you take this prototype. 

Nice pixel art and a very good implementation of the theme. At times, I was a little confused as to what to do next since I seemed to just get the same dialogue over and over but with a bit of trial and error, I managed. Enjoyable experience overall. 

The visuals are such a treat, very distinct and just fitting for the overall atmosphere of the game. It made me want to stay with the game and meet all the characters as well as explore the forest. The technical implementation seemed solid but I did experience a crash in the end as well as some out of order dialogue when I got the notebook. Also, I felt that the walking speed was rather slow. These things aside, to me this is an outstanding entry that I greatly enjoyed. Good job!

Very cute characters and an overall cozy vibe. I like the characters. One thing I'd look into is the technical implementation as the bounding box for Cath doesn't really fit to the perspective, i.e. I would get stuck with my head a lot unexpectedly. Also, the dialogue didn't really fit a natural progression of the player knowledge at times - at first, I just know I'm looking for something and then I speak to another character and it's suddenly about pumpkin soup. But for the scope of a jam, these are minor issues and the result is still a very enjoyable game! 

Thanks for playing and sorry to hear you had these issues. In order to plant a seed, you have to have selected the seeds before sprinting, at least one usage of the seeds left and enough energy to take an action. Then you need to right-click when you see the interaction symbol as you sprint past a patch of soil. In case you did fulfill all these conditions and it's still not working, it could be a bug. If you have any hint on how to reproduce it, I'll look into it for an update. 

Thanks for playing! I see your point, it doesn't make sense to allow a sprint if there's no energy left for at least one action. I'll consider this for an update.

Thanks for playing and giving your feedback! Really appreciate the ideas. Would you say the exhaustion mechanic should just be taken out or would it help to have more feedback to the player on how much energy is left?

I really like the idea, technical implementation seems clean and it's fun to play - once you figure it out. It took me a moment to understand what I'm supposed to do. Also, levels 5 and 10 seemed very tedious to me as I was dragging the dice into the cup over and over to get the right match. But the visuals and music are a treat. Good job!

The art is gorgeous, it is simple yet very distinct. Cozy vibes, for sure, also with the music. I felt that gameplay wise, it could have been a bit more clear what things are supposed to be and I found it difficult to navigate since most areas looked very similar. But as an overall experience, I enjoyed it - good job!

That's a neat game, I like the idea. I feel that it would have a lot more potential on a different engine to increase replayability but it definitely works as an interactive story too. If you plan to expand on it, I'd love to learn more about the characters and their backstories. 

I like the art style. Anything in particular you want an opinion on? It would probably be easier if you gave a bit of context on what you are making. Just from the image, I'm getting RPG vibes - it seems that chef wants you to get the pumpkin (?) below. 

Thank you for playing and I'm glad you enjoyed it! 

What a great entry! Theme and focus are prominently featured and the general concept is both intuitive and fun. Visuals are consistent and implementation is solid. There's very little I can even think of in terms of constructive feedback. A minor improvement might be having a mouse over animation for the UI.  That way it would be more obvious which elements on the screen can be interacted with. But overall, this is an excellent game. 

I'd increase the horizontal velocity during a jump to make it feel a bit more intuitive where the character will land after a jump. 

Brilliant idea to have the checkpoint as an optional party member! I also enjoyed the atmosphere of the game and the mechanics. The art style is great. Nice work. However, the significant scaling / level of detail discrepancy between characters and environment looks a bit odd to me. The one thing I would change is the mixed controls between mouse and keyboard - I'd prefer to have either or both consistently throughout the game, similar to Darkest Dungeon for example. 

Great use of the music, it's a really neat concept. Solidly made, the visuals work too. While it's an unusual and creative way of moving the character in this style of game, I have to say that I'm not a fan of the tank controls. And I didn't really understand when or how I got weapon upgrades. All in all, good work.

I enjoyed playing Path Dash. The switch between changing paths and jumping was really messing with me but it's an interesting mechanic. I found the minimalistic graphics and animations to work very well. Like others already said, the jump is the one thing I'd change. Solid game! 

Fun little game. It was very intuitive to play. I was a little surprised by the sudden ending.

Great application of the two button input, I liked the controls posing a challenge without being irritating. Nice entry. The third section with the boulders (?) seemed a little pointless.

While I get the concept, it doesn't appeal to me. But that's a matter of taste and I appreciate trying something different, so kudos for that. The implementation seems solid. I would have liked the ability to change the controls. 

I can't seem to figure out what to do, beyond being able to move a box forward and getting stuck in a wall. Maybe you could add some instructions on the game page? 

Great idea and implemented well. Really captures the In a Song diversifier. Personally, I could have done with a less noisy/colorful interface. The notes are very small, if they had a bit of a trail that would make it easier to follow them visually. 

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Nice take on a tower defense. Controls worked well and the two modes of attack gave it some variety. Unfortunately, I encountered some issues on a widescreen resolution with parts of the game being cut off and I couldn't switch to windowed mode. Also, some of the enemies got stuck in walls. 

Interesting concept, more of an interactive story being told. Kudos for daring to do something different. Game mechanics aside: Not sure if that was an intentional design choice but, to me, the visuals don't really work together that well because of all the different intense colors. 

Neat game, I enjoyed the cute animations and graphics. The concept is simple and intuitive. I did run into a little glitch with one of the shapes getting stuck under a moving platform. 

The visual design was very impressive and I enjoyed the story being pieced together as I went along. Unfortunately, it didn't feel like drifting, more like I had to fight the controls all the time. The idea has a lot of potential but I'd like it more responsive.

I enjoyed playing through this. The graphics work really well. If there was one thing to improve, the obstacles sometimes seem to allow landing on their edge if I was far enough and I didn't have any kind of indication whether I'd crash or make it. 

Really enjoyed the simplicity and intuitiveness, great job!

Thanks for sharing, I'll take a look for sure.

Thanks for your feedback! I'll look into an option to skip animations for an enhanced version. 

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Thanks for your feedback! I'll look into those things for an enhanced version with the ideas I was unable to deliver within the 7 days. Agree that it's a bit unfair to not give the player time to react to spawns at random and will look into the chest spawn rate. 

Thank you so much, happy to hear you like it. 

Thank you for your feedback. I'll look into it! Actually planning to release an enhanced version with the things I had in mind but couldn't fit in during 7DRL - that will also include bugfixes.

I followed your devlog and was very much looking forward to the game. I just tried it and really enjoyed it! I did get stuck a bit with a red devil looking enemy that I couldn't attack when it stood next to me (looked like it would have some kind of AoE around it on hit?)  and I also couldn't escape, maybe I didn't fully understand the mechanics. In any case, great job and kudos for coming up with this in one week.