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Obsticle Course of Villainy and Lunacy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #77 | 2.932 | 3.167 |
Music/Sound | #81 | 2.777 | 3.000 |
Technical Implementation | #105 | 2.315 | 2.500 |
Overall | #109 | 2.366 | 2.556 |
Graphics/Animation | #116 | 2.160 | 2.333 |
Fun/Design | #120 | 2.160 | 2.333 |
X Factor (overall enjoyment) | #129 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Two Button
What tools did your team use to construct the game? (optional)
I used Gdevelop for the game engine, Krita and Piskel for the art, Ableton Live and JFXR for the audio, and Balabolka for the text-to-speech sound clip. (Fun fact: Piskel and JFXR are built into Gdevelop :) )
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Comments
That was difficult! But I liked it. Some details like getting stuck between a checkpoint and a red killer thing could be designed away I guess. But overall I liked playing it. Well done :)
This was very fun, just maybe a little too difficult for a jam game. Overall very nice!