This has great replayability and I found myself redoing most of the levels because I felt like I could get a better movement count. Taking the checkpoint with you helps get around the feeling that you'd lose everything on one move trying to cut down your moves, so good job with that mechanic. Another fun puzzle game this jam
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Check Digit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #109 | 2.268 | 3.000 |
Technical Implementation | #112 | 2.079 | 2.750 |
X Factor (overall enjoyment) | #119 | 2.079 | 2.750 |
Fun/Design | #125 | 2.079 | 2.750 |
Overall | #131 | 1.858 | 2.458 |
Graphics/Animation | #135 | 1.701 | 2.250 |
Music/Sound | #146 | 0.945 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
Unity, Gimp
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