The game was pretty good. It ran well and looked good. The voiceover and sound effects worked well and fit the tone you were going for.
Personally, the controls were a little too drifty (I understand that was the point). Near the end it felt like something was pushing the ship off course. I don't know if that was just me or if that was a thing. If it is a thing, it should be better telegraphed.
Good job and best of luck continuing the project!
Play game
SignalDrift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #19 | 3.857 | 3.857 |
Graphics/Animation | #21 | 3.929 | 3.929 |
Overall | #41 | 3.429 | 3.429 |
X Factor (overall enjoyment) | #59 | 3.214 | 3.214 |
Theme/Limitation | #59 | 3.286 | 3.286 |
Fun/Design | #64 | 3.143 | 3.143 |
Technical Implementation | #65 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Pair (2)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
In a Song
Two Button
What tools did your team use to construct the game? (optional)
Unreal Engine, Photoshop, SketchUp, Audacity
Which art and audio did you / your team NOT create? (optional)
Music licensed from Pond5. Some graphics licensed from DepositPhotos. VO by ElevenLabs.
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