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Completely Original Game Idea

A topic by DeepFriedOreo created Jan 12, 2022 Views: 242 Replies: 3
Viewing posts 1 to 3
Submitted

Hey there, I have been working on a little game for this jam in Unreal Engine, and after starting to work on the first minigame game mode I realized that there is actually a weird underlying hierarchy structure to objects and characters that I really need to iron down to avoid having to hard-code a bunch of edge case events. So finally, after days of "field research" I have nailed down what I call the Character Object System; a set of classes of varying depth, all deriving from the character class (so a character can be an object), that allow for layered interactions and carrying, and giving!

Due to the fact I am working on this alone, the graphics I am using are limited to assets I own already and this will end up feeling wildly different from my inspiration. However, as I said earlier there will be minigames, and the pets will grow up, which will lead to some interesting things...

Anyway, hope everyone is having a great jam! 

Submitted

Today I dug deep and came up with an extremely revolutionary system that stores the values of a level up to be displayed back in animation, or updated in full! I also spent hours designing a completely original and never before seen UI layout to display them.

All in all, Sega should be quivering in their socks! No reason in particular as to why tho, this is a completely original game idea...

Submitted

Such a small yeti... :-)

Submitted (1 edit)

Hope you enjoy hanging out with some of your own :D