Hey there, I have been working on a little game for this jam in Unreal Engine, and after starting to work on the first minigame game mode I realized that there is actually a weird underlying hierarchy structure to objects and characters that I really need to iron down to avoid having to hard-code a bunch of edge case events. So finally, after days of "field research" I have nailed down what I call the Character Object System; a set of classes of varying depth, all deriving from the character class (so a character can be an object), that allow for layered interactions and carrying, and giving!
Due to the fact I am working on this alone, the graphics I am using are limited to assets I own already and this will end up feeling wildly different from my inspiration. However, as I said earlier there will be minigames, and the pets will grow up, which will lead to some interesting things...
Anyway, hope everyone is having a great jam!