Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What Do You Use To Make Your Games?

A topic by Mr-Sk1ttle created Dec 10, 2020 Views: 479 Replies: 18
Viewing posts 1 to 9
Submitted(+2)

Read Title

HostSubmitted(+1)

Godot, sometimes pencil & paper

Submitted

Want To Do A Collab? You Can Do art and stuff I make the game?

HostSubmitted

If you want some 8x8 sprites and animations I can do some for you! But you'll have to tell me what you want :P

Submitted

EPIC!

Submitted

I actually prefer 8x8 sprites (that's 8-bit right?) because those are more fun and reminds me of the old games(in the good ol' days) ahahaha

Submitted(+1)

I use Scratch and I just started using gdevelop. Gdevelop is kind of okay, I just started using it so I still don't really know my way around the site quite yet. I use Gdevelope for better graphics and little to no coding whhich I find kind of boring. I only use that when there is a little timeframe for me to create the game and I want good art. I use Scratch literally everyday and it is called scratch because you start from scratch with everything on there, the coding is a lot but it is easy coding. The coding is block coding where everything connects and you can't really do any errors, I find that the easiest form of coding and the easiest to understand too. I also know Javascript, Python and some C#.

Submitted

Oh interesting!  Gdevelop is like an open source Construct it seems like.  Have you tried both?  I would imagine Construct is more fully-featured but is unfortunately a paid subscription.

Submitted(+1)

ct.js and Unity, mostly... but getting Unity to export properly is surprisingly tricky. Affinity Designer, Aseprite, and Pyxel Edit for the art. Mostly Beepbox for sound, but experimenting with some other options.

Submitted(+1)

I personally use Unity as the game engine, Photoshop for art, Bosca ceoil to make music, and sfxr or Audacity for a sound effect, and of course paper & pencil to store my idea

Submitted

Using photoshop for art seems kinda hard. Do you start photoshopping from scratch? (Not the website I use)

Submitted

I already use photoshop for a long time and I'm familiar with it, so it was easier for me to use photoshop and I have a pen tablet that makes it easier

Submitted

I've also been using photoshop for a long time and that just seems crazy. I mean why not just use Sketchpad 2020

Submitted

Sketchpad 2020 is an online drawing apps and i personally don't like to use online apps or website bassed apps because I have some internet problem and I keep losing progress every time I use online apps

Submitted

Oh. Well that kind of makes sense

(1 edit) (+2)

Godot as an engine. Photoshop, Illustrator, Blender or Aseprite for art, depending on the style I want. Sfxr and / or Audacity for sound, again, depending on the style I want. Seems like the most efficient way to do things.

HostSubmitted(+1)

I started using PyxelEdit. Not sure if it'll stick around for really big projects but it's a little quicker and nicer using one hyper-focused program to do the work of two!

Submitted(+1)

I keep coming back to Construct.  I love the event sheets, it's such a simple and effective way to have visual coding that's not too abstracted (like multimedia fusion) and not trying to just be coding but with mouse (like stencyl, blueprint, or Unity's Bolt thing).  There's weird problems with it for sure, but I guess I'm just used to it at this point that I find I can develop small games on it faster than I lose my interest hah.  Really want to learn Godot and plan to more in the future, but Construct is quicker for me rn.

Submitted(+1)

Thanks everyone for commenting on this! I really needed the comments so I can use other websites to make better games! Thanks Again!