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StatreeClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Speed (Is it Balanced of a game) | #3 | 2.500 | 2.500 |
Enjoyability (How fun was it) | #4 | 2.583 | 2.583 |
Uniqueness (Was it a unique concept or a clone) | #5 | 2.500 | 2.500 |
Theme (Does it actually fit the jam's theme) | #7 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Enjoyability: 3/5: The 10 minutes of gameplay are pretty fun, it has some micro-management going on. Nothing much to say here.
Uniqueness: 3/5: Much like Coop Co by VoidCloud, the developer took inspiration from State Clicker, based the core features around it and then added onto it, in this case adding abilities and such.
Speed: 2/5: I think that the game was a bit rushed, and the endgame was a random number that the dev thought of. For 10 minutes of gameplay, I feel like it could have better pacing. The taxes feature, for example, is near useless.
Theme: 2/5: The incorporation of 'out of time' in this game is a time limit to how fast you can finish the game, and also ability duration/cooldowns running out. Not really that good of an interpretation of the theme.
Additional Notes: As I mentioned in speed, I assume that the game was rushed as there are a lot of upgrade descriptions that don't match the upgrade itself. A few examples:
Also, a lot of the features are redundant, such as many of the options.
Yeah, so uh, I missed out on some details, mostly because the game wasn't specifically made to Out of Time, when I firstly uploaded it, I forgot to add this feature and so I forgot to change some extra details...
For example, the Attack! feature, when I changed it to 1m 40s I forgot to update the description as well.
The "Attractive State" upgrade isn't really meant to be sold again, it's a one-time purchase where you already get a bonus.
Anyways, thanks for the feedback. Really appreciated it.