Enjoyability: 3/5: The 10 minutes of gameplay are pretty fun, it has some micro-management going on. Nothing much to say here.
Uniqueness: 3/5: Much like Coop Co by VoidCloud, the developer took inspiration from State Clicker, based the core features around it and then added onto it, in this case adding abilities and such.
Speed: 2/5: I think that the game was a bit rushed, and the endgame was a random number that the dev thought of. For 10 minutes of gameplay, I feel like it could have better pacing. The taxes feature, for example, is near useless.
Theme: 2/5: The incorporation of 'out of time' in this game is a time limit to how fast you can finish the game, and also ability duration/cooldowns running out. Not really that good of an interpretation of the theme.
Additional Notes: As I mentioned in speed, I assume that the game was rushed as there are a lot of upgrade descriptions that don't match the upgrade itself. A few examples:
- The "Attack!" ability, which says it has a 5m cooldown but instead is a 1m40s cooldown. Sidenote: The game caps this ability at 100 captured cities, even though the theoretical maximum that is achievable legitimately is 6 cities.
- The "Attractive State" upgrade, which has the same description as 'Tax'. This upgrade also gives you 1e3 points if you sell it, even if it costs 1e5.
Also, a lot of the features are redundant, such as many of the options.