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depressedbones

6
Posts
A member registered Jan 15, 2022

Recent community posts

Enjoyability: 2/5: It's a joke, but it was funny.

Uniqueness: 2/5: Rickrolls are unoriginal.

Speed: 1/5: Too little gameplay, although 2 endings are nice.

Theme: 2/5: This fits the theme more than some other games on here, which is funny.

Enjoyability: 3/5: The 10 minutes of gameplay are pretty fun, it has some micro-management going on. Nothing much to say here.

Uniqueness: 3/5: Much like Coop Co by VoidCloud, the developer took inspiration from State Clicker, based the core features around it and then added onto it, in this case adding abilities and such.

Speed: 2/5: I think that the game was a bit rushed, and the endgame was a random number that the dev thought of. For 10 minutes of gameplay, I feel like it could have better pacing. The taxes feature, for example, is near useless.

Theme: 2/5: The incorporation of 'out of time' in this game is a time limit to how fast you can finish the game, and also ability duration/cooldowns running out. Not really that good of an interpretation of the theme.

Additional Notes: As I mentioned in speed, I assume that the game was rushed as there are a lot of upgrade descriptions that don't match the upgrade itself. A few examples:

  1. The "Attack!" ability, which says it has a 5m cooldown but instead is a 1m40s cooldown. Sidenote: The game caps this ability at 100 captured cities, even though the theoretical maximum that is achievable legitimately is 6 cities.
  2. The "Attractive State" upgrade, which has the same description as 'Tax'. This upgrade also gives you 1e3 points if you sell it, even if it costs 1e5.

Also, a lot of the features are redundant, such as many of the options.   

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Enjoyability: 2/5: I didn't really enjoy the game, as it was just a waiting simulator for when to get your next iteration, with clicking a few buttons after every iteration. Flux introduced a reason to check the game more actively, although that was temporary as it soon scaled into oblivion.

Uniqueness: 4/5: I'm not sure, but in my experience playing incremental/idle games I haven't seen a game that uses this concept anywhere else, I might just be misremembering though.

Speed: 2/5: For the same reason as enjoyability, the game has a really slow pace that gets slower and slower, as after iteration 15 or so you start needing to buy 2 or 3 flux upgrades per iteration since the scaling is so high. Although, this might also be my experience being influenced by a bug that raises your Expo and time frags out of nowhere if you click above the progress bar.

Theme: 1/5: I don't really see 'Out of time' anywhere. The game is based around 'flow of time' and it getting slower and slower and you trying to make it go faster. I don't know, really.


I managed to make the expo and time slow multiplier numbers so big that I couldn't read them since the pixels were so small. I hope the clicking thing is a bug.

Fun: 5/5. CLEANSED games are always a blast.

Balance: 4/5, i don't like how long you have to wait for buildings.

Uniqueness:3/5, simply because theres already cleansed AND the other cleansed game you made for the previous game jam

Theme: 4/5. I like how it makes usage of time speeding up.

This game is honestly a great contender for "bad time" in my list

Really unique concept, don't really think this fits the theme that much, but really fun and puzzling having to work out the cops' AI

Eh, gameplay loop feels kinda boring, also don't see how this fits the theme. Very unique idea though.